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A jam submission

<Glitch_Dash>View game page

Navigate a glitchy environment in this action-packed challenge!
Submitted by Andrzej Gieralt — 9 hours, 6 minutes before the deadline
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<Glitch_Dash>'s itch.io page

Results

CriteriaRankScore*Raw Score
Topic#683.5733.573
Sound#713.4043.404
WOWIE! (Overall)#1113.2133.213
Fun#1313.1123.112
Visuals#1383.1243.124
Simplicity#1383.4493.449
Creativity#1453.1693.169

Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 60 to 41 of 66 · Next page · Previous page · First page · Last page
Submitted(+1)

It was fun to play the game. but the number of controls are too much that I cant keep track on all of them. may be u should split them so that we can use both hands to controls

Developer(+1)

Thanks! If we split them up between two hands it would be super awkward to go from brain to hand input to game control, if that makes sense, but yeah I think I should have introduced the controls slowly over time in the tutorial.

Submitted

yeah

Submitted(+1)

It's really good I enjoyed it and it remembered me of Dani's game named "balls"

I didn't like the controls they feel really weird but it's a great game :D

Developer

Thanks! Glad you enjoyed it! Actually inspiration was taken from Dani's game "A Triangle Game" haha :P but indeed!

Submitted(+1)

Pretty good however the controls feel a bit stiff.

Developer

Thanks! The rotation unfortunately runs differently on different systems - unintentional bug haha.

Submitted(+1)

Amazing! Simplistic, colourful, bloomy! I really love this style of games!

Please consider rating my game too ^ ^

Developer(+1)

Thanks a lot! I will do so.

Submitted(+2)

The game is amazing, but controlling the character, as others said, is TOO DIFFICULT! Like, I couldn't even kill the enemy with red spots... It just is too difficult, but otherwise the game is WOWIEEEE!

Submitted(+2)

The idea is good, but the controls are really bad. It's just not fun when you cant turn where you want to. Everything else was good. I'd suggest removing the a/d turning and just make it point to the mouse pointer

Developer

Thanks! Controls were done intentionally to differentiate it from other games. Some systems run the controls slower because we forgot Time.deltaTime (unintentional bug haha).

Submitted (1 edit) (+1)

Very fun game ! The music matches well the gameplay and it is overall well finished. But a bit too hard to move and should have be nice to have a death feedback, I did not understand what just happened the first time. Also the fact that the "intentional" bugs were explicitly advertised  is not my favorite type of topic's usage. I would have preferred more subtle ones

Developer(+1)

Thanks! Just to clarify, there is death feedback with sound and strong shake,  but you mean in terms of just suddenly restarting the scene then yeah fair enough. Actually, from a game design perspective, I've thought about this quite a lot and looking at other games, it's very important to gameify the bugs. They should be reasonably telegraphed and feel like somewhere in between bugs and features, rather than total bugs or total features. I think ours is very placed in that balance, but I get that might not be your preferred use of the theme. Thanks so much for the feedback!

Submitted

I get what you say but I guess what I wanted to point out is I also liked a lot some games where non advertised bugs take you by surprise or when you discovere them by yourself. You feel like it's a real bug and/or you are beating the game, exploiting a bug at your benefit (even though we expect that in this game jam so the effect is diminished ^^)

Submitted(+1)

quite hard but in an enjoyable way. Sound and visuals are good and the music slaps 

Developer

Thanks! Glad you enjoyed it!

Submitted(+1)

Wow that game is really hard! You could add another mode, where you can control the arrow either with the mouse or having the rotation angle not being accelerated while you turn.

The visuals and the sounds are great! :-)

Developer(+1)

Thanks! We didn't do mouse controls intentionally, to avoid similarity between other games, and it has a certain skill curve to it haha :P upsides and downsides. But yes perhaps non accelerated rotation would make sense. Thanks for the feedback!

Submitted(+1)

Pretty fun game! Cool particle effects and music, all the different glitches such as the glitched AI in the enemies were super cool and creative, and the dash was fun to use.

My one gripe would be the fact that the player character is really hard to control for me, and I had trouble dashing into enemies and pickups. Also the dash sound seemed a bit unfitting.

Developer(+1)

Thanks! I appreciate the feedback. The dash sound is a joke for the game jam haha! Might've been different otherwise. Glad you enjoyed it!

Submitted(+1)

I think the player turn little too fast, but otherwise it's a great game

Developer

Thanks!

Submitted(+1)

Nice game, great submission !

Just watch out that there are maybe a little too much controls (8 buttons seem a lot for this kind of game) and Ctrl+Z close the tab on Google Chrome so your HTML game is immediately closed xD

Developer

Thank you! But you don’t need Z haha. But yes we didn’t introduce the gameplay over time smoothly enough I think. Although we really thought dodging was important for the game, and then when Steve added the CTRL to turn around, that became a really useful back up plan type move. I see that it can be overwhelming.

Submitted(+1)

I liked the music art and gameplay.. its hard but that what makes it good for me.. Need to get gud hahah... Good game Well done

Developer

Haha perfect thanks! That's what it's all about haha.

Submitted(+1)

A fun challenging game, the art style is nice and simple, the screen shake is on point. Great job!

Developer

Thanks so much! Glad you enjoyed it. Aye, the screen shake was one of the top things I wanted to include in the game haha, glad you noticed and approve!

Submitted(+1)

Nice game. The bugs didn't really look like bugs, but more like electricity.
But I really liked the dashing mechanics. Challenging indeed.

Developer

Thanks! I mean, it's kind of like "buggy circuitry" right haha. Glad you enjoyed it!

Submitted(+1)

Very nice game, we definitely have similar approaches! I like that your dash is dual purpose too well done. The music tracks suits the gameplay really well too and didnt get repetitive for me. Awesome job

Developer

Thanks! Very glad you enjoyed it!

Submitted(+1)

This was pretty fun! I liked the varied bugs like passable wall, damaging coins, glitchy enemies. The audiovisuals were good and fit the game. I wish the player could move and rotate faster though. The game felt like it was meant to be an action-heavy game, but I found the best tactic going more for a "stealth game" - move slowly, try to lure one enemy and assassinate it while staying out of other ones' range.

Developer

Yes! You're absolutely right - I forget if I put this in the description or not but the best strategy is to take it slow and be very careful. It is still quite action packed when you get into a tight spot haha. It's interesting, I'm sort of between a rock and a hard place because some people say the rotation needs to be faster, others slower. But it's good to know that it should go through some more tweaking for sure. Thanks!

Submitted

Could your rotation be tied to frame rate? Browser games tend to have a low frame rate for me, so they run slow. So the ones saying it should be slower might have a fast frame rate.

Developer (1 edit) (+1)

Interesting! That is possible, I'm not sure as it was Steve who implemented the player controls, he may not have multiplied rotation speed by Time.deltaTime in Unity. Minor oversight haha! We both forgot.

Submitted(+1)

Nice game, but it's kinda hard when lots of enemies follow you. I would reduce the difficulty. Other than that really great game, the graphics and sounds are great and gameplay too.

Developer

Thanks! Yeah, I think the main problem was throwing in too much too quickly. Essentially after the player dies often and discovers more about the world he is able to be more careful and strategic, but yes it could be a smoother difficulty curve.

Submitted(+1)

Sounds fit the game music is very nice and overall gamaplay is fun.

Developer

Thank you!

Submitted(+1)

I really liked this!  The sounds are great and the controls are tricky but adaptable; I was playing for awhile not using the dodges but they really help!  One thought was to make the current player heading a little clearer; the dark tip on the triangle got lost on my eyes a few times I thought maybe a real bright neon cyan or something would reduce the number of times I was surprised when I dashed in an unexpected direction.

Developer

Thanks! Yeah, good idea!

Viewing comments 60 to 41 of 66 · Next page · Previous page · First page · Last page