I like how the bullets always came back to you to give you momentum. Normally I wouldn't enjoy that kind of game as much but for this theme its perfect
If you kindly play my game as well :)
Criteria | Rank | Score* | Raw Score |
Topic | #40 | 3.766 | 3.766 |
Sound | #47 | 3.531 | 3.531 |
Creativity | #59 | 3.734 | 3.734 |
Fun | #71 | 3.531 | 3.531 |
WOWIE! (Overall) | #79 | 3.359 | 3.359 |
Simplicity | #141 | 3.438 | 3.438 |
Visuals | #207 | 2.609 | 2.609 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I like how the bullets always came back to you to give you momentum. Normally I wouldn't enjoy that kind of game as much but for this theme its perfect
If you kindly play my game as well :)
Oh man this was such a fun game! I loved the storing momentum mechanic and the little sombrero guy. The music was amazing too and gave the game a great feel
Wowie really awesome idea! I would keep working on this mechanic, updated visuals, and make a big game with it! (like maybe a robot that shoots energy and charges itself up with it or something haha). Great job submitting a game~ Please check out my browser game when you can
I like the concept. The tutorial cut-scene could use a button prompt... takes a bit to get through it. I had a similar issue with my main project. cut-scenes took way too long to complete. The momentum mechanic was a cool idea. Clever app. ^ ^
Simple and fun! You could cut animations of cutscenes into smaller pieces and make "click for next dialoge line" button or something like that to let players read at their own pace or skip completely. That might hurt you but yeah, some of them just don't read text.
interesting mechanic of shooting yourself to propel yourself around.
Sometimes I fly over the map, other times I fall without it resetting. Kinda glitchy, but I really liked the idea.
Also it would've been nice If the text in cutscenes was skippable with mouse clicking or something, instead of waiting for it to finish.
Sometimes I fly over the map, other times I fall without it resetting. Kinda glitchy, but I really liked the idea.
Also it would've been nice If the text in cutscenes was skippable with mouse clicking or something, instead of waiting for it to finish.
For some reasons after i the button level where you have to jump over the spikes it gets stuck after i fall to get to the next level. I also wasn't able to read the text in your intro because it moved on way to fast. Maybe use the player input next time. I did hover really like the music and enjoyed the little beginning part i played.
A very great idea storring your momentum in the player is a very great idea. The music is incredible
This is a hard game! Looks good, plays well too and movement feels nice. I like the music alot, really fits the game! Levels are well designed. I especially like the parts where you have to bounce the balls around with rectangle walls.
One thing I maybe didn't like was the part where you had to charge your gun to glitch through a ceiling. I needed atleast 100 momentum, so charging it took way too long.
The life system made the game very hard for me, especially later on.
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