Cool game, didn't get all the bonus points but oh well.
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I Return Stronger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #42 | 4.125 | 4.125 |
WOWIE! | #60 | 3.828 | 3.828 |
Sound | #98 | 3.672 | 3.672 |
Fun | #123 | 3.719 | 3.719 |
Visuals | #129 | 3.906 | 3.906 |
Creativity | #136 | 3.828 | 3.828 |
Simplicity | #253 | 3.813 | 3.813 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Generated by ecrett
Credits
AlonellyFox
Comments
This is incredible. The polish and gameplay are great, and the amount of content for a jam game is pretty insane. Nice work :)
There is nothing I can say about this game that hasn't been said. Amazing job. Just amazing. I hope you have time to check out my game too :)
I like metroidvanias and overall your game was pretty clever and fun to play, there is sopme things i want to point out but remember that i liked your game and this is just feedback for future:
-watch videos about good platformer controls becouse character felt kinda bad to control sometimes, especially with jump mode
-making some textures change in different part of world woudve been nice becouse now everything looked realy much same
-gun is op and shooting is just boring obsticle
-collectables were awesome and well hidden, found them all. Nice work with them
Thanks for the feedback.
I agree with the gun being op and it being just an obstacle. At first I wanted to have a bossfight at the end, but I had to scrap it, because I was really running out of time and I never made a boss before, so it's just a big blob that you have to shoot....
I agree that some platforming sections aren't fun at all, but I don't know where I went wrong with the super jump. Could you please tell me what aspect of the super jump is bad in particular?
Glad you liked the collectables :D
In moving and jumping both there is No really accelration. Like when you try to move just little you go already fast and if you try to go fast it doesnt give you that opportunity. What comes to jumping is that the character is really heavy and jumps way too fast. I mean if i wanted to do like 'medium height jump' it was extremly difficult becouse if i hold even a little its already full jump, and just tapping jump wasnt enough. Get some playtesters and watch youtube videos about platform controllers(game makes toolkit has some coom analyses of platformer controls, and I also recommend to watch jonas tyrollers '5 reason why your indie platformer sucs' its great video). There is many ways to do good controls so there is not a right answer what you need to do but there is many good options you can do to make platforming feel better.
I actually have implemented all Jonas' tips from his video. There's 0.2s Coyote time & Jump input remember time. The jump falloff when you release the jump key is 0.6 (probably should be lower). The only thing that's missing is acceleration / deceleration, which I agree is important when you want to move just a little.
Eh... about the medium height jump... There's no instance where the game wants a medium jump from you, so that oportunity is kinda pointless to me. With the super jump it's possible, but yeah without it you can either do a small jump / high jump. I'll try to find a solution to this. Thanks though for a descriptive feedback :D
Nice game, I really liked concept. I think it would be nice to add a little clarity about where to go. I like that there is no linear direction, but some accents are needed, here to go first, here then, here - a secret zone, etc. Also, jumping spikes are a little annoying at first because you cannot predict their movement, but when you destroy them, almost the entire challenge is lost, which is also not very good.
In any case, this is a very high quality game and one of the best implementations of the jam theme.
This is a very good platformer. Well polished. New mechanisms are introduced one by one . Great submission.
Daaamn this game is so good! It has the same idea as my game but like 100x more polished. The animations, color palette, particles, everything are just so expertly crafted. If I could provide any feedback, it's that I think the abilities should be bound to number keys and the spring enemies are impossible to predict and bounce way too erratically. But overall, absolutely incredible job! Makes me a little sad about my game, but motivates me to improve
(Also would you mind sharing how you did the wind effects for the floating ability? Was it shaders?)
I agree with every critisism you gave. I really don't know why I didn't bound the abilities to numbers lol.
As for the spring enemies, their AI is quite simple, but yea they're unpredictable unles you know how their AI works. They have a detection box under them and when the player enters this detection trigger, they will try to go to the opposite direction of the player's velocity, but if the player is standing however, they will go straight for the player.
The wind effect for the floating ability is made using a shader (I specifically used Shader Graph), which is quite simple though - I just take whatever the camera sees (I'm using render textures, because Scene Color node didn't work) and offset the red channel by some small number and offset the blue channel by the same number as the red channel but multiplied by -1. Then I just combine the red, green and blue channels and plug it into output.
Yea I think for the spring enemies it is hard for the players to get ahold of their AI because they're never on screen because they bounce so high. So we can't really adapt to their trajectories since we can't see them unless they are on our face. The AI you made seems cool though, and it seems like it would work if the players could see the springs the whole time and if they were a bit slower!
Thanks for responding with some helpful info!I have been having a hard time wrapping around how to get shaders to do what I want, so I've been putting off learning them. But I think it is time to just study it until I understand. I'll look up shader graphs thanks for the tip
Well polished, nice music and SFX, simple yet effective art. It's not really my cup of tea, I would really love to have more puzzle elements, but overall it's really nice game and solid entry. Well done!
Incredible work. 5/5
don't know where to start. the music, the awesome ability changing, the mood, simplicity.
Great job!
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