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Basically Acidic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #103 | 3.900 | 4.111 |
Fun | #221 | 3.479 | 3.667 |
WOWIE! | #385 | 3.057 | 3.222 |
Topic | #461 | 3.057 | 3.222 |
Simplicity | #484 | 3.373 | 3.556 |
Visuals | #539 | 2.846 | 3.000 |
Sound | #834 | 1.581 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I didn't have time to include music unfortunately :(
Credits
Starfishness/ Jade Ladlow
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Comments
It was fun, and good concept! I kind of want some music to it but it's understandable! Great game!
A cool platformer, where insead of jumping from the ground, you spring and glide from the water.
The Movement feel fluid most of the time (you have to learn the them first, how they work, how you can use them e.t.c). There are many Movement Methods like:
With these mechanics alone you can do alot of good level design, which there is alot of it.
Sadly there are no sounds or music and I dont really see how it works with the theme(if you can tell me it would be apreciated). But that doesnt stop the Game from being fun!
Thank you! I actually explain how it applies to the theme in the description of the game, so if you don't mind I'm just going to copy and paste that segment for you here: "My game explores the topic by making the acidic pits the safe place and the ground something that will kill you in an instant. The goal is also bottomless pit, which is another thing that is typically used as a symbol of failure. In short I approached the theme from a symbolism standpoint, making things that are typically symbols of danger or failure into the goal and safe points."
I can understand if that doesn't feel sufficient, when given game jam topics as abstract as this one I typically approach the topic from a visual standpoint rather than a game design standpoint (probably because I'm more of an artist than a game designer lol), which may be a weaker approach. Thank you for all the great feedback though, I'm fairly proud of this and I'm glad you enjoyed it as well.
As for the sound and music I just wasn't able to add it in time. I'm still working on getting quicker with game dev and sound is usually the first thing I cut when I'm running out of time lol
Nice! The gameplay is super fun, with lot of mechanics that keep me engaged. Unfortunate the you couldn't add some sounds. On the whole, a unique satisfying experience, well done!
The controls felt a bit weird for me, but it is a great game overall.
I'd appreciate if you could rate our game as well.
Cool I really like it! but the controls were kinda hard to use since they were all over the place but other than that I love your game concept and how you basically made an inverted platformer!
I was wondering what you meant by that and I realized I totally told everyone to use the arrow keys in the tutorial even though I implemented WASD and it would've been, like, 100 time's easier. Thanks for bringing this to my attention, I'll make sure to keep that in mind for next time lol
It was really fun, super cool, I didn't end up beating it but still a very good game. By the way, could you please play my game.
It was interesting to play. Great idea and good mechanics! Good job!
Please check my game as well ;)
Nice Idea, its like an "inverted" Platformer. Good Job!