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A member registered Jul 10, 2020 · View creator page →

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Was confused at first, thought I just have to spam click and wait and repeat the process. Then realized I could invest in high value bulbs first to speed up the process lol. Wish there was more strategy involved as well!

“all glitches are intentional” man, i started hitting 200+ trash only to realize the player can’t die anymore:( so i went to right corner and jumped off the screen.

Super fun game and polished artstyle!

Some real banger idea man. I laughed so hard at the end screen

ahhh this was so fun, the background music and the aesthetic of the game feels so nostalgic. Took my company to IPO in 30 months!

Love the vibe of the game, so cutee.

Couldn’t figure out how to make money faster tho, despite having built every station on earth and moon. I feel having a mechanic to make some decisions would make it more interesting, like safety warnings which you can choose to ignore or fix. Also that would keep me pretty occupied to ensure the travel operations run smoothly!

This was mindlessly fun lol, especially the water animations. Would have loved some minigame where I could prolly press at the right time for the most reward

thisgamebrokemyspacebar

killing cops felt brutal lmao

that was fun trying to remember the melody.  would have loved level progression tho lol, cos that would turn into pure skill as it would be impossible to solve by brute force

You're right! 

Sometimes it's difficult to judge if the thumbnail is good enough to attract attention, so I recommend checking the game's CTR. 

For my game it was less than 1% initially, so I added a gif, a tagline, and reassembled the screenshots. The CTR improved to a 2%. I tried experimenting with new cover images, but it affected the CTR negatively so I reverted back. Performing simple experiments like these, and validating assumptions through qualitative analysis helps to gain more clicks. 

However I feel getting a good rank in a game jam is not dependant on number of ratings. Game quality is important too.

Thank you so much for your productive and comprehensive feedback! I'm definitely exploring your idea of hand drawn platforms on post-jam updates :D 

Glad you enjoyed the game :)

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Thank you playing! You're so so close! Spoiler: You'll have to unlock the door with a key! You can find a key on the 3rd or 4th level, and go back. I would highly recommend you to try it and rate the game again :)

I should have made it more clear.. the exit is actually on the 1st level, and you'll have to go back with a key. Have you reached the true ending? If not, I highly encourage you to try and rate again!

Thank you for playing! SPOILER: Actually the aim of the game is to escape the notebook, in the end it is revealed that the exit is on the first level, so you'll have to go back. I should have made it more obvious.. you're missing the best part of the game so perhaps you can try and rate the game again?

Wowie! Its so fun to play, and the particle effects are amazing! One small suggestion, you can probably add a bit more contrast to the different colors of the palette, it's somewhat difficult to see when the player can boost despite the reloading bar

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Amazing game! It was all nice until I realized there were updates for dying. I found a whole new game trying to avoid the enemies to get better updates first.  You can probably make the fighting necessary by adding some rewards. The game speed can also be slightly faster. Nevertheless, it's all really fun by itself! Well done!

Failing and buying upgrades to is a cool idea! Would be nice if there was rapid fire, so less clicking of buttons

Art and music is good! You can probably add some risk vs reward mechanic, as I could just die infinitely to pick up more coins which is no fun. It could be a timer, for example, so I'll have to decide if I should die for more coins but risk not finishing in time and loose it all. Nevertheless, a good game considering how early you've submitted it

Thank you so much! Definitely expanding the game post-jam :)

It's so fun, I could play this all day! Seemed easy at first but it gets challenging and brutal by level 9.  The challenge was rewarding nevertheless! Well done!

This was my second game jam and first Godot game! It's surreal to see that people love the game I've created..

There wasn't much of a struggle, maybe because I've struggled much more on my first jam (GMTK) and previous games. It was all enjoyable to design levels and improve visuals, after I've build the prototype. The greatest learning that helped me this time is to create a minimum viable product, the basic platformer movement in my case, before working on art or other features. I've spent more than half the time just to perfect the core platformer mechanics, making it responsive and fun. That was the end of big challenges. Cool ideas come after that, and development is fast.

I've also learnt a lot playing others games; from how fast paced a game should be to making the game rewarding. On the whole a great experience!

(PS Thank you @DrManatee, happy to see my game on your favorites collection :D )

Thank you for your feedback! I'm now considering to add a bit of contrast to the keys and the HUD. And some audio-visual feedback on picking them. Thank you for playing!

Thank you so much for the productive feedback! Glad you enjoyed it :) I've thought the same way about the music.. so bringing some changes post-jam.

Well done on submitting your game for your first game jam! The game is nice, but it can be much better; you can probably display the score after the run ends and make it rewarding, as I don't know why I would trade lives for a score. And you could add a little more visual feedback. 

For your next game jams try Godot's html export as many people here wouldn't want to download

Found some interesting bugs (not sure if they are intentional) like one in which I could jump super high (good that there were shadows, I could see where I am landing) and I could stick to the ceiling of platforms. Nevertheless, it was all fun! 

It's a cool idea that you have break the parts to progress! The game fits the theme well.  It would be kind of fun if there were more options to break the parts; a saw blade for example

Love this game! The artwork is really cool. I can see that a lot of effort is put into the dialog system; the story interconnects convincingly irrespective of the order of the choices, well done!

Awesome game! I wish most other platformers were as fast paced as this one! Retro vibes, cool!

I'll be happy if you can take a quick look at my game :)

Limiting the number of corpses is good idea! Game could have been a little more fast paced as we have to repeat the same level each time we die. And the hitbox of the crown could be smaller as it's really hard to climb on lol

Nice! The gameplay is super fun, with lot of mechanics that keep me engaged. Unfortunate the you couldn't add some sounds. On the whole, a unique satisfying experience, well done!

Simple, but fun game! Love the aesthetics of the game! Maybe you could add some reward mechanics to keep to player motivated to complete further levels. On the whole well done! 

I've made my first godot game too :) you may try it here:

https://itch.io/jam/wowie-jam-3/rate/936975

Nice game! The visuals look great with the simple 3d pixel art style. Well done!

The visuals are nice with the retro feel. But I didn't actually follow much of the text.. The game can be expanded to bring in more game mechanics post-jam. It's got potential.. and might as well include some sounds. Good luck!

Finally a better responsive platformer to play! The game is fun, and offers some serious challenge. I couldn't get far without giving up, but only after immersing myself into it.. Well done!

Ahh! The audio brings back the nostalgia of the nes! A big fan of 8 bit music here; I'll give you 5/5 on sound :) And the game is fun to play, well done!

Amazing game!! Masks offering protection is a cool concept. The visuals are nice, the whole world is immersive. Well done!

Quick question: Does this end?? I've spent toooo long on this lol💀

Awesome game! I like that the environments change each time after death, and it gives a feel of making progress and makes it repayable, unlike other similar games. Well done!

It felt too easy and boring.. until the difficulty increased lol

I love the childish art style! The game does a good job stirring up happy and sad emotions.. Only one issue though, I can't really figure out what food to give and seems like its only dependent on luck. Instant death is cruel but leaves me trying again and again! Well done