I will never trust bottles again. Joking aside, HEYY this game is real cool. Much respect for any card game within the 3 day time limit. Sure it's a bit hard at first but it's still a really cute game. If ever you update the game, I'd be happy to play. Good efforts! Fun game :)
Play game
You CANS Do It!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #136 | 3.889 | 3.889 |
Sound | #148 | 3.500 | 3.500 |
Creativity | #174 | 3.722 | 3.722 |
Fun | #402 | 3.111 | 3.111 |
WOWIE! | #403 | 3.000 | 3.000 |
Topic | #481 | 3.000 | 3.000 |
Simplicity | #701 | 2.944 | 2.944 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Composed by Travis Hull (team member)
Credits
AndrewDavidJ, Froyuh, Tadeocore, and Travis Hull
Comments
Thank you! I wasted a stupid amount of time on the A.I. and custom grid-based pathfinding :(
Such a dumb idea to make a game of this scope in just one week-end, I don't know what I was thinking, haha! I am currently in the process of refining the game – adding levels, fixing bugs, improved mechanics, and an actual game loop (win & lose states). I'll post the updated build once the voting period is over! :)
I thought the visuals were awesome and I like the way the board/playing field is laid out. Was confused how to play at first but I eventually got it. Good work! :)
It was a bit difficult to understand at first but then it was fine. The visuals are nice, and the music is simple and nice. The only problem is that I had a bug where when I defeated the enemy's big can the game does not continue.
Im maybe wrong people to judge this becouse i didnt complete first level, first of all game is hard to understand and its just bad thing on gamejams. When i finalkly got the idea the gamne was just slow with no juice, feedback, enemy health, and it was very unbalanced becouse i think enemies did nothing and i got just moving cards in some turns so killing enemies was slow.... got boring pretty quickly. One last thing i need to say is wtf is this post processing, i see there is good models behind that color mess and its realy sad to not even see models clearly.
Sorry if i was too straight with my points but i dont wanna give honest feedback. Dont feel bad, its learning experience, i think you may have overscooped and run out of time badly, next time try something simplier or justy make sure you have enough time:D. Wish you all the best
Realy original take on the theme :D The models are great and the card art is cute. This game definetly needs a discrad remaining cards button and faster animations or a fast foward button that way the game will be faster and more engaing :d Overall i enjoyed my time i hope you work on this after the jam :D
Note:I would be happy if you check out my game as well :d
Card with the hologram effects are cool. I beat every opponent(I think) but game do not notice. Graphics are good.
I really like the idea of having more moves as you lose your units, and I think it introduces a lot of strategies! However, I immediately discovered that I could discard all of my unit cards with seemingly no consequence. Even when I played as intended, I found that losing my unit would cause the action cards to overlap the last unit card (because the cards didn't move down to take the place of the lost unit). Other than these unfortunate bugs, I do see a lot of potential for this project, and I think the team did a great job :)
I love the art style. The game was fun to look at and play.
But i think the visual effects ended up making the screenshots for you game seem bad. They dont up close when you're playing the game of cause. but yeah, thought i'd mention it.
I hate the font used. But that's the only thing i don't like.
Solid game. good art, so good job :D
I also made a game for the jam and i would be happy if you would play and rate it
I had a lot of fun playing this one! I love the music and visuals!
I really liked it! I think the clunkiness of the controls takes away from some of the fun, and the core mechanic doesn't kick fast enough, but I enjoyed my time playing it :D
I enjoyed the game! The font is pretty hard to read. It has solid gameplay. The cans/units all look awesome and the cards wow have a great feel to them.
Font is pretty hard to read on the cards!
And I wish enemies were more aggressive so the core mechanic could be seen faster.
Otherwise, pretty good game! I liked the shared moves mechanic.
Leave a comment
Log in with itch.io to leave a comment.