Nice game with lots of unlockable. The game is hard without speed upgrade, though.
Play game
Sea Shanty's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.974 | 3.974 |
Fun | #3 | 3.816 | 3.816 |
Game Design | #6 | 3.737 | 3.737 |
Theme | #14 | 3.632 | 3.632 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any assets? (Say yes even if the assets were premade by you)
Yes - the music was premade
Discord Username/Usernames
Astrosaurus
Comments
Very cool game, great mechanics, the visuals reminded me of old-school Windows games like "Ski Free", childhood nostalgia hit me right in the feels !
Excellent job !
Simple effective little game.
The shop stuff definitely increases the playability with something to work towards.
Movement could be improved for a more satisfying sailing romp, maybe also add some active component like being able to shoot.
Oh, the life of a pirate for me! Was hard work, but the sea vibe made it feel like tropical vacation :)
Had a great time with your game! I've been craving a really good pirate-esque game. Though it's just boats, and not pirates. The game is really fun, and the replay value kept getting me to come back. (Got 100%). Dude, this game is amazingly entertaining and replayable you should be proud
I really enjoyed playing it
(There is a small bug, when you have the exact amount of coins to buy an upgrade you are not able to)
Came back to play it again.
Art, gameplay, motivation, replay. Very well done.
I guess I didn't spend too much time trying to git gud, but mostly just felt that some of the sections where you have to shift the ship quickly from one side of the screen to the other were nearly impossible at base speed given the size of the ship and the narrowness of the corridors that are generated. I didn't really feel like I was getting better and I never got far enough to run out of water for example so I felt like I was sorta put off by the difficulty and also that the progression seemed a bit too "harsh" (a lot of the good first upgrades required like 50+ coins).
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