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(2 edits)

Hello!

Hah, yes, regarding Azuki, it will be very interesting what new things will be added there, because when TLS was going on, I did not see such resistance from someone (in this case, I mean Mr. Young, when we play Go with Azuki), yet it's cool. I’ll answer honestly a little earlier, but I really liked that you decided to move away from TLS, creating a completely different game, albeit in the same Universe, I really liked how the main characters were presented in TLS, where each was unique in its own way, and adding co-op to puzzles created a unique style in its genre. Here we see something completely different, as I see it now, the emphasis is more on the characters (I also wanted to note the uniqueness of the dialogue, when I went through the second time, and again praised Azuki's bikini, she answered differently)
I also wanted to note that even now the characters are unique in their own way, I like this approach. Honestly, somewhere this winter I read "Love, money, Rock n Roll", and I didn't really like that there the characters work for the plot, creating new conflicts all the time. Here we see that although the characters also go with the plot in some way, it looks more organic, and most importantly, nothing is added that could completely break the whole idea of the characters.

It is difficult to explain, but on the contrary, I like that you have done this and are moving along this path. As I said before, regarding your move away from TLS, I like that you left the main feature, knowledge. Yes, maybe some are very difficult to understand (I always had huge problems in physics, maybe there really isn’t anything complicated there), but, you get it very organized due to the fact that 1. You show how it works . 2. There are alternative links 3. It is written in plain language.
Yes, I understand you, that may be less popular because of this, but if you think about it, it's not only because of you.
I can’t say for sure for other countries, but in the post-Soviet space - the majority of young people completely discount the importance of knowledge, maybe even I do a little, since I once considered languages useless, since there are translators, after a while, as now very much I greatly regret this. But this is not the main thing - if you are interested, do it, there will always be people who will be happy to pay attention to this. All the same, as I understand it, you are doing this primarily for yourself, and therefore it looks so alive.

I will also add personal thoughts and why I think that not only the fact that the novel is based on knowledge brings less popularity (honestly, sorry for forcing you to read this, maybe you are not interested at all, just, hah, I have my own mini a blog that I create for myself by recording voice messages to throw out energy after reading or playing some game, and sometimes I get completely off topic, in any case, water is the main source of life, so you can pour some of it here :) 
So, when this winter I decided to look for something to read, I watched short stories on Anivisual (I will talk about short stories that are translated into Russian, I hope it is better in other countries), I noticed that most of them, which were relatively created recently, are for jams. And I have said before that novellas are gradually dying, and this is happening very quickly. Yes, I see different novels that are good, like Loppers (2022), TLS (2022), 9-nine (2019), Koshotengai no Hashihime (2016), Astra's Garden (2022). There are more of them, but now the creation of long 20-30 hour short stories has gone by the wayside. And the rest look like an attempt to create something for the jam, just to make money. 
And let there be more, much more, but this does not change the fact that it starts to resemble the search for a needle at the bottom of the sea (alas, I'm not Patty, I can't create a magnet ((( ) Now games or social messengers (YouTube, Discord) are more popular It is unlikely that we will see something similar to: VA-11 HALL-A, Everlasting Summer, Dark Nights, Song of Sai, which almost everyone has probably heard of.Therefore, I am glad that I have now come across these 2 short stories, simply, please stay on your own, do it if you like it.(it feels like I'm trying not to support you, but just make you develop novels) Here, something like this, and I will probably ask a question, since it's interesting if you are interested and Do you read how there are other interesting novels outside the post-Soviet countries, or is this also a search for something interesting?

Hah, I got it, honestly I tried to play Go once by clicking on the link that was in TLS, and the person got out :( although I guess I can understand him, since I was able to complete the game with Sylvia only after 5 attempts somewhere , I just, I kind of understand, but I don’t understand, I just don’t know how to explain, it’s like there are already a few places left, and I have an advantage, and then BOOM, and I lost.

Phew, I hope it really helped with the errors, I just don’t know if it’s the case with me, I don’t really like to point out errors, because I’m just afraid, because maybe I did something like that, or maybe it’s in the device itself. In any case, if the truth helped, then next time I will probably add more screenshots and a note, so that you can clearly see.

Hah, regarding cats, I remembered this at the very last moment, just with your novels, I practically do not turn off Google Chrome, because there are a lot of interesting things. Separately, I note that this is cool, because it makes my brain work.

As for languages, it’s easier here, I speak fluent Russian and Ukrainian. But if it’s native, it’s more difficult, I went to school when there was no conflict, and we had a Russian class, but the nationality is Ukrainian, in short, everything is difficult (to be honest, this added a lot of problems in the future, because we the fact that we are a Russian class, added to learn French). And I successfully, like English, completely missed it) Load me into the brain of Melin's knowledge, or take me back 10 years ago so I start learning it. xD

And thank you, albeit in this way, but it's a great pastime. All the best!


P/s: Adding a little later, because just now, yay, I finally got Karina's ending and secret (in particular, thanks for your guide, although it is for Meiling, but it pushed me a little). I hope the last 2 endings (Ben and Hongong) don't take as long as Karina's ending (I probably played the game 10 times, you know, I liked it from the very beginning, because it looks more like me if I knew that she SO SIMILAR, I would go back to Anna). Regarding "secret endings", I'm surprised how it works. It's just that I was going to the secret ending, and accidentally downloaded the walkthrough (very old, as soon as I started) and it still worked as a secret ending. Especially about the information you shared, it was quite funny, in a word, coolly done and maybe a special feature (I want no spoilers, so I just hope you understand) a little outdated, but still works. To be honest, my opinion about the game has changed dramatically for the better that night.  

And probably, since I have already touched on this topic, I wanted to personally ask you, because this question arose during the first passage of the novel. Honghong, with his knowledge, shouldn't he know both languages and mathematics, and everything in general? It’s simple, let’s take mathematics for example, he, in theory, may not know exactly how to analyze formulas, but he must know and understand them. It is difficult to explain, probably it would be more correct to ask like this, does he have knowledge only from Wikipedia? Or even all knowledge?

Thank you very much for your response! So many points to answer and so little time... :) I try my best to pick the most important points:

- The co-op puzzles in TLS are missing in Sweet Science, because the story is not really coop... In TLS there were a few friends getting caught in an adventure, here are a few people that slowly become friends, therefore co-op puzzles wouldn't have fit as well. Also, there is no big action here. I got the feedback from TLS that the parts that players most liked where the non-action parts with lots of fun interaction between the characters, that was one reason why I focused on this aspect in Sweet Science.

- I like to promote things that I think might also be important to others. Go is definitely not known enough in the West, and I got feedback from some players of TLS that they encountered it for the first time in the game and were fascinated by it. Same with science topics. I think that in this way, a game can have more positive long-term impact on a player: when it makes them discover a new world outside the game itself.

- Thank you for the suggestions regarding the games you played, I'll take a look at them by myself. I have played some, e.g., Everlasting Summer which definitely had a big influence on Sweet Science. I have also played a bit of its successor ("Love, money, Rock 'n Roll") and was disappointed (similarly as you).

- For your missing endings: For Ben I have written down how to get a good ending in my guide on Steam. For Honghong you need to solve Go related questions well, solve the escape room well, be approachable and flirt well in the romantic scenes and in general be smart here and there (like remembering Li's phone number, the correct song line etc.) Then you should have romantic scenes with him on the date, in the forest and on the "sea". If you play as man in the rainbow mode, in both cases (Ben and Honghong) you will have interesting conversations with your mum, obviously... ;) So while the endings are the same, the story changes a bit between rainbow mode and non-rainbow mode, as well.

- Honghong's knowledge extension: he can basically access Wikipedia in his language (and a bit more), but that does not help him with translating words much. And mathematics is more than knowing things: It won't help you to remember Pythagoras (a^2+b^2=c^2) if you need to solve a math problem where this formula is used somewhere if you don't have a good ability to process information in a logical way. Learning by heart only helps you a bit when you need to solve math problems. It's usually not enough.

Finally, something entirely different: Since I've read that you are Ukrainian: I'm sorry that your country is suffering from this terrible war right now. I don't want to write too much about politics here in this forum, but I sincerely hope that a good peace for your country will end this war!

(2 edits)

And thank you for all the replies!

Thank you for explaining a few things that bothered me, and also thanks for the hints to Honghong and Ben, I will definitely close the game for all achievements soon)

Also a special thanks for discussing more creative things, it's great to hear your thoughts on what influenced the game as well as your motives.

Ahem, yes, sorry to take up so much of your time. (about politics, yes, not exactly the best topic, especially on the forum about the game, especially with me, who tries to ignore this topic)

Anyway, thanks again for all your answers and for your time. Good luck and all the best!

Just now I remembered, the game will be translated into Russian / Ukrainian, when will it be released? 

;)

I'm sorry, although I had TLS translated into Ukrainian and Russian, I do not plan to translate Sweet Science. I don't know anybody who would be willing to do the necessary edits of an automatic translation (understandably, since it is a huge work!), and an automatic translation, while being useful for some players, seemed to upset other players (my experience from TLS). 

(5 edits)

Yes, I understand, thanks!

Honestly, I had the idea to do translation correction when I was reading TLS, I just have no experience with this engine, but I would really like to try to do it.

If you'd like, I could do that (I've done a couple of sketches already (translated menus, main characters, settings and common.rpy, and now in the process of translating the first chapter), but I have too many technical questions, just, for example, when translating a note, it is not added to the game itself, etc.). I can translate text and pictures, but I have very little experience with code. But still, if you want, I'd be happy to do it.

I'll add a screenshot as an example. (I left the English name, because when adding Russian, the name disappears (Azuki's name generally disappears both here and in the game, possibly due to the fact that I don't have it in "cast.rpy"))

Thank you for your offer to help!

I will have to think about it, but adding a new translation is a lot of work. I have in many cases programed Sweet Science assuming that there are only two languages. Also, adding any new language should only be attempted when the whole game is complete...

If you want to help improving the Russian (and/or Ukrainian) translation of TLS, however, that would be great and fairly easy to implement. In this case, please contact me on Twitter or with the contact form on my webpage. Then I can send you the necessary files by email. You don't have to know any coding for that, don't worry! It's quite nifty and the game files themselves will not be altered. (Otherwise the game would run in only one language.)

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ok, I got it, I contacted you through your site - Feedback

P/s: I just looked a little at what I will need to translate with, and decided to warn in advance that in Russian and Ukrainian there is a link to the gender of the speaker (for example, yesterday I worked it sounds the same for a guy and a girl in English, but in our languages we add an ending), so I will, if possible, remove the gender, for example ("when I went to bed", I will replace it with "when my eyes were already closed" because in the second option there is no reference to the gender of the speaker, I mean the main character Tim / Sophie). So I'll probably ask, will this option suit you? This will fit in the meaning, but a little different

Oh, I see....... That's a problem, but it can be mostly solved with some trick. I'll write you by email.