Surprisingly difficult! Not sure if the slidy character movements were intentional or not, but totally plays into the theme of the ice, so I think it works. I also liked the fire mechanics, very dark souls-esque which I love. Awesome stuff! <3
Wavyland, NY
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Don't be so hard on yourself! I'm a firm believer that all experience is valuable in and of itself. The things that may have gone wrong this time around will be easier to do the next time. They key is to not give up. Most game devs create a game for a jam that doesn't end up great and they decide its not for them, but if they kept going for another jam or two, they'd really blow themselves away with what they're able to create.
You're in a great spot to make something great the next time around, regardless of how you feel about the current jam. Don't give up, stay positive and keep going! <3
This is absolutely the best game I've played from the jam so far. Every aspect of the visual experience is top notch quality. If you told me you'd been working on this for months for a full release I'd believe you - totally breaking my expectation of what can be done for a jam, and you'll definitely be inspiring me down the road. Thank you for making this great project!
God, the art is so beautiful, and the menu theme is an absolute jam (no pun intended)! Not related to the game but I think the blue text on your itch page does a really nice job of emphasizing the iciness of the game/theme.
This is my favorite entry I've played so far. Elements like the flames making your frozen droplets disappear are just so well thought out. Every aspect of this game is handled really well, from the art and sounds to the gameplay itself - I absolutely love the feel of the jump and the animation is *chefs kiss*.
Seriously, incredible work here, you should be proud!
Really interesting concept for a game. I agree with some of the other comments that (in an ideal non-game jam world) there could be some ramp up that allows the player to get comfortable with the controls and the concept before jumping right in - but I totally understand that things like that can be impossible to think about during a jam.
All in all, really well done!
Another classic phone game vibe, well done! Particularly nice job sticking with the pixel perfect movement, definitely found myself jumping off ledges while just keeping a single pixel on the ledge. My one piece of constructive criticism - I struggled a bit with the jump physics, so I think you could toy with that a bit for a more intuitive feel. Great stuff!