Wow... incredible. The theme is evocative, the main mechanic of throwing wrenches feels satisfying and well tuned, and the atmosphere is thicker than concrete. Just really next-level art direction, the view from the top of the dam down to the city is cinematic to say the least. Great attention to detail with the horror elements, the various notes scattered around really build tension towards a surprisingly action-packed climax. Pending further notice, this tops it for me!
aeilbmealx
Creator of
Recent community posts
Really cool concept, giving the boss character a classic boss-fight style attack pattern is a very nice touch, watching the hero dodge all your attacks is frustrating in a fun way. There's definitely a lot of strategy in which enemies you pick and how you place them. Incredible presentation all round!
Incredible presentation, the music, art and dialogue are all so good! Little confused by the gameplay, not sure if I'm just bad at quickly inputting combos or if there's something I'm missing. Managed to beat Villain once but couldn't get it a second time. Cyberpunk arm wrestling fighting game is a really cool idea though.
Very fun concept, I love how each component running out of power makes different things happen to the level, zero-g especially. Chaotic and stress inducing but that seems like what you were going for. Would be cool if the layout of the coponents or the level changed with every run to add even more stress. Great art, great music, great presentation!
Played the fixed version, very cool concept. Love the silly humour and the fact the plant will melt down if I don't eat a donut in time. At the moment it's fairly easy to stay on top of all the tasks once you memorise where all the rooms are, would be great if more of them had little mini-games like the hacking one
Cool concept, I can see a lot of potential depth in how you pick / place your powerups. The board gets chaotic very quickly which adds a layer of intensity but it might be nice to ramp it up a bit more gradually. Great music! The wires function very similarly to the wires in my game, great minds think alike!