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aeilbmealx

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A member registered 15 days ago · View creator page →

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Wow... incredible. The theme is evocative, the main mechanic of throwing wrenches feels satisfying and well tuned, and the atmosphere is thicker than concrete. Just really next-level art direction, the view from the top of the dam down to the city is cinematic to say the least. Great attention to detail with the horror elements, the various notes scattered around really build tension towards a surprisingly action-packed climax. Pending further notice, this tops it for me!

Great presentation, fun soundtrack and goofy animations. Nice job on making an unfamiliar control scheme fairly easy to understand, I'll be personally taking some inspiration from this

I wish I was smart enough to solve this problem lmao. You can press P to emergency teleport if that happens but I forgot to include it in the tutorial. Thanks for playing!

Really nice, slick movement and very unique presentation. As a fellow breakbeat enjoyer the soundtrack is phenomenal! The theme and the God of Hands character are really cool, I would love to see this setting in a more fleshed out form

Nice survivors type game, simple but effective gameplay loop. Controls well and all the sprites look great! Would be cool to see more weapon and enemy types if you plan to keep working on this.

Really fun to play, the movement is fantastic, feels like an old-school source shooter. Enemy design and sound design are great and the artstyle is super unique. The enemy hit effects are very nice, clearing a whole group with an explosion is inrcredibly satisfying.

This genuinely had me laughing out loud, 30 uninterrupted seconds of chicken-microwave-rotation is peak gameplay experience

This game really makes you feel like Deftones' seminal 2000 album "White Pony", featuring the hit single "Change (In the House of Flies)"

Really cool idea, the character designs are great and each one feels unique to play as. Making each level have a different requirement to keep your power up is an interesting twist. Sometimes it's a bit hard to see what's around you, it would be nice if the camera was zoomed out a little bit more. 

Really cool concept, giving the boss character a classic boss-fight style attack pattern is a very nice touch, watching the hero dodge all your attacks is frustrating in a fun way. There's definitely a lot of strategy in which enemies you pick and how you place them. Incredible presentation all round!

Really nice spritework, the enemies and weapon effects look incredible! The special attack feels great, clearing the whole screen with it is very satisfying. Honestly everthing is satisfying, this feels really good to play!

Really cool puzzle mechanics, I love how each character has a different thing to do. Great creepy atmosphere and surprisingly long too. Cute character models!

Thank you! I originally did have the player start with a gun, but I found the frantic rush to find a weapon created more variety in the beginning. Thanks for the feedback!

I realised pretty early on that this could happen. You can press P for an emergency teleport if you ever get stuck, I probably should have signposted that better. Glad you enjoyed!

Interesting mechanic with the scroll wheel, unfortunately the dark maze gave me Hepatitis Φ and i will be presently passing away

Incredible all round, 5's across the board. Super unique mechanic, extremely fun to hit the slo-mo and bounce between enemies, nice gradual increase in difficulty and a boss fight to top it off. Phenomenal presentation!

Incredible presentation, the music, art and dialogue are all so good! Little confused by the gameplay, not sure if I'm just bad at quickly inputting combos or if there's something I'm missing.  Managed to beat Villain once but couldn't get it a second time. Cyberpunk arm wrestling fighting game is a really cool idea though.

Very fun concept, I love how each component running out of power makes different things happen to the level, zero-g especially. Chaotic and stress inducing but that seems like what you were going for. Would be cool if the layout of the coponents or the level changed with every run to add even more stress. Great art, great music, great presentation!

Played the fixed version, very cool concept. Love the silly humour and the fact the plant will melt down if I don't eat a donut in time. At the moment it's fairly easy to stay on top of all the tasks once you memorise where all the rooms are, would be great if more of them had little mini-games like the hacking one

Cool concept, I can see a lot of potential depth in how you pick / place your powerups. The board gets chaotic very quickly which adds a layer of intensity but it might be nice to ramp it up a bit more gradually. Great music! The wires function very similarly to the wires in my game, great minds think alike!

Nice artstyle, great attention to detail with the devices (especially the speakers). Couldn't get my controller working unfortunately but the keyboard camera controls are surprisingly good

Great art style and presntation, love the little shrimp guy. For some reason the WASD controls on the diagonal grid combined with the way he turns around confuses my brain a little bit, but I think this kind of movement would feel great on a controller

Thank you! I thought some mechanics might have been a bit difficult/ confusing so I'm glad you got the hang of it!