Play game
POWER_PLANT's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
How does your game represent "Power"?
Your mech is constanly losing power and must connect to power nodes to charge up. More power nodes = more damage. More levels = more power nodes. Manage your power consumption to stay ahead of the difficulty curve.
Leave a comment
Log in with itch.io to leave a comment.
Comments
This is so much fun its insane. It took me a minute to figure out that my ability resource was tied to the grid but after that this was very engaging!
Upgrading felt really good, you get substantial power from every chest and it's quite fun wiping out hoards of enemies, well done!
Game seems very replayable. Death didn't even bother me, felt very fair. Nice work.
Cool game! I like the enemies and powerups, also how the electrified wires deal damage, I like moving around the enemies to zap them.
wow... what a great game! Gameplay-wise, this is my favorite so far! A large enemy variety, upgrades, different attacks, random map layout... That is just amazing! Oh also this happened on my very first run, lol![](https://img.itch.zone/aW1nLzE5NzU2NzY2LnBuZw==/original/qnS6E%2F.png)
I wish I was smart enough to solve this problem lmao. You can press P to emergency teleport if that happens but I forgot to include it in the tutorial. Thanks for playing!
Really appreciated the variety of enemies and it did get difficult which I loved. all the different attacks are all snappy and feel good to use, honestly great job I would be proud of this!
Great creative idea. The weapon effects are flashy and I like the look of the enemies too. Those enemies can be pretty overwhelming for the first round if no weapon chests are spawned nearby but I love how you can move the electrified wire to shock them as an alternative, that was a nice touch.
I had a lot of fun with this one. It did take me a while to realize that my power only counted towards the door when I was also connected. It also took a second to understand that the darker squares were walls and not just alternate floor tiles.
That said, I really love the art here. Pixel art is done a lot but this style specifically is very appealing and easy to understand.
very very good and addicting... i wanted to go further but the door spawned behind a wall?? ill come to back to this soon... GREAT WORK!
I realised pretty early on that this could happen. You can press P for an emergency teleport if you ever get stuck, I probably should have signposted that better. Glad you enjoyed!
Very enjoyable game. Atmospheric music, cool pixel graphics, and very engaging mechanics. I don't think its difficult, but the gameplay loop offered enough challenge to keep me going. Well done! :)
Good game! Actually having a blast and very good for a first time jammer. Game feels intuitive after you get the hang of the systems, which makes you play for a while. One minor note I would add is maybe just let the player start with a gun already! Other than that, great entry!
Thank you! I originally did have the player start with a gun, but I found the frantic rush to find a weapon created more variety in the beginning. Thanks for the feedback!
Wowwww dude awesome job. I agree that this is one of the better games I've tried. The weapons feel great to use (especially the rocker launcher. The progression feels good and is rewarding.
This is a really good game, and definitely one of my favorites so far. took me a bit to understand it, even after reading the tutorial, but once I got the hang of it I played for quite a while! Five stars across the board!
Thank you! I thought some mechanics might have been a bit difficult/ confusing so I'm glad you got the hang of it!