Thanks! My tip would be: Try to use the biggest size pieces as much as possible!
allesman
Creator of
Recent community posts
Looks like we had a pretty similar idea haha!
I love the Title Screen Graphic and obviously the scaling mechanic. Tying it to a bar is a good idea. I feel like the game could use a little faster pace, by making the pieces descend quicker. Also, it would be nice to able to hold down A and D. Lastly, I think changing the scale shouldn't move the piece all the way back up.
Obviously these are just suggestions to make this game created in such a short time even better!
Thanks for the extensive feedback! Sound in general, a more intuitive difficulty slider and fixing the problem with double nodes were defintely planned, but it did indeed take me a lot of time to get the neurons working and also we kinda just procrastinated until basically the last two days. Still very helpful input, especially if we continue working on the game. Thank you!
Oh my god, this game is literally perfect! I can't believe all sound effects, music, art and animation were made from scratch. Also the levels are designed extremely well, with the new mechanics being introduced in a great pace. As someone who made a (somewhat) similar game myself, I am really impressed with the amount of well thought out content. My only suggestion is to make the movement smoother by allowing the player to hold down a button to go in a direction for multiple tiles.
Also I remember playing your (flavedogame) submission to Dani's jam about a year ago. It's really cool that you work together with artists to make even better games now!
Great concept that could easily be expanded into a full game! I also love the art style and especially the little animation the coins have.
Here's some things you could improve: The game didn't load in fullscreen for me. Having "space" as a jump button would be good. Also S/Down as dash seems unfitting. Maybe change it to Q/E (depending on which direction you want to dash in).
I gave the game another shot and had a very pleasant evening playing it, once I understood you don't have to put the 15 cubes up the parkour. However I only managed to really enjoy the game with the help of the walkthrough. I feel like some things, especially what things you have to do first in order to progress. Some of the things I got to know through the walkthrough aren't very intuitive and should be included in-game. But, I don't wanna be too hard on you, it is after all a game-jam submission, even though this game is scarily full of content.