Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Amberlewis012

113
Posts
1
Followers
2
Following
A member registered Dec 19, 2020 · View creator page →

Creator of

Recent community posts

呢個遊戲....真係 嘩。真心好犀利。呢個係6個遊戲之中我最鍾意嗰個entry。

先講主題:我估計divergence係講緊個upgrade/powerup/stats(?嗰個叫乜嘢)嗰part,因應玩家選擇邊啲stats/卡片而慢慢逐漸分化diverged/diversify咗,從而合乎divergence呢個主題?如果係嘅話,ok嘅都合乎主題,雖然可以諗辦法更加明顯少少(例如變化大少少?)

創意:嗯...咁講啦,個description話係"dodgeball"(?)定係根本子彈嚟嘅 xD 不過唔緊要,的確有趣,不過創意性就冇咁大(始終bullet hell / dodge子彈嘅遊戲 好似都好多 雖然有upgrade/different stats不過始終每個關卡多少少新意可能好啲?)

遊戲設計:同基本上全部其他遊戲一樣,比較難過關(sorry 可能我真係廢廢哋 xD 但係我覺得一個遊戲要令到全部玩嘅人清晰明白玩法 + 有一個容易開始嘅difficulty curve先可以吸引到人玩落去,始終你冇得expect 所有玩嘅人一定係電競選手級別)。另外指引/tutorial亦可以多少少(例如啲唔同顏色波/唔同elements代表乜嘢?唔同stats/upgrade個名+功能亦都可以更加清晰?)但係整體,關卡仍算好玩,可惜輸咗要全部重新嚟過,同埋更加多元化亦會好啲。

視覺聽覺方面:唔使講啦...你最勁啦一定 XD 你哋隻game除咗美術靚(個"hand drawn"/"cartoonish"/"cinematic" style),同時成隻 game亦都做到相當平均嘅美術風格(唔會一邊嘅style唔match另一邊,就算真係有呢個問題都唔多出現),而聽覺方面有背景音樂,有一啲簡單sound effects,已經唔錯(不過可以更detailed/diverse)

當然有限時間之內,做得已經超級好!應該係咁多個之中最polished最完善嘅一個entry。如果遊戲難度/設計等等嘅元素再調整一下,會變得更加高分應該。

加油!

(1 edit)

一開始玩得最耐就係你隻game xD

整體,我認為個遊戲方向唔錯,角色(凳?鬼?可愛的東西)分開+合併有唔同功能/properties都有創意性而且幾好玩(不過我之前玩過好多外國遊戲/game jam,都有相似玩法different character = different playstyle etc,所以坦白講創意只係畀咗3星)。呢個遊戲亦當然符合divergence嘅主題。

之前Discord有提過,後面level考驗速度+協調能力,相當有考驗尤其是同一時間控制兩張凳/枱,例如有一關隻鱷魚拖鞋我覺得快得滯,要一開始level就即刻衝過去唔可以任何delay(而且我個keyboard冇得同時input WASD + arrow keys 好似...唔知點解),difficulty curve可以調節少少(或者起碼多少少指引/展示 兩個character嘅分別)。另外玩法/關卡多啲變化更好(例如後面level 有新obstacle / platform,係某一隻凳先穿越到etc,咁樣可以更加有趣 + 進一步貼切divergence/diverge嘅主題)

視覺/聽覺方面,畫風簡單但清晰,如果多啲細節會更好同埋感覺更加polish,聲效/背景音樂etc 亦都一樣。

雖然我最後冇玩完所有level(stuck at 鱷魚拖鞋在下層食紅莓,中間有個platform 而中間天花板有好多ladder that level www),但係起碼first impression嚟講唔錯。同埋始終你哋遲咗一兩日先開始,明白一定冇乜時間去整太多功能嘅。

另外,再次多謝你搞呢個game jam活動,好開心可以見到香港都有公眾自己策劃嘅game jam玩(雖然...嗯..可惜唔多人參加,而且都唔多人留意連登嘅posts,當初我都係靠乜乜公社discord server吸引咗過嚟,不過成功舉辦到而且有6個作品我覺得已經好好的)

玩家可以自己選擇障礙物嘅位置,從而每次玩啲關卡都有少少唔同,相當有趣。不過坦白講比較難,而且玩家指引唔係好夠(我知要睇兩邊嚟玩,但係好考驗協調能力,同時又要郁得快,而且啲障礙物有時又會慢慢隱形咗然後變返visible,一開始少少難明白點玩),我最多都係去到十關左右就放棄咗。

整體遊戲設計/創意嚟講,唔錯但仍然有改善空間,同時個人覺得亦都唔太貼近divergence嘅主題(有 但係唔太明顯),而另外視覺/音效等方面嘅feedback同埋細節可以多啲。

自己決定啲disc放喺邊,呢個方向已經ok,只要再多啲feedback / 玩法 就會更加吸引到人玩落去。

個人覺得呢個概念都好有趣,而且相當貼切divergence/divergent呢個主題,甚至同我以前某個idea都相似 XD

其他留言有講到,個分數系統有啲怪,而且始終因為個遊戲唔長所以成就感冇咁大,可能會有種「分數冇乜意義/用途嘅感覺」,若果實際開發成一個完整遊戲嘅話需要更多吸引玩家嘅東西。

另外個人覺得個遊戲玩法可以加多少少指引/"tutorial",唔使做到好詳細,純粹加一兩句解釋個 UI 有咩作用,發生緊咩事,etc

當然,絕對唔差,限時之內整到呢個幾有趣同埋有創意嘅概念,相當ok嘅。

Originally i wanted to make a game about NFTs too, but gave up with like 2 days left because everything just wasn't working. Nice job!

Damn, my progress seems to be like 10 times slower than everyone else. Still, I think this is better than my previous jam submissions though.

Making a game where you take photos of NFTs and try to get away with it. Doesn't include real NFTs. Don't know if this is gonna end up being bad, but hey we'll know! xD

I'm still not that far ahead though actually, I only know how to do more basic code and stuff.

Still though, even with visual coding game engines, you just need more practice and you'll be better at it, and you can even learn real code maybe ;-;

Its a sign...A sign that maybe I will actually get things done today and my game can actually be decent for once!


Or not because I still have online lessons :/

No worries at all for the late reply! Really excited to play your game in the future after its been updated and stuff.

Also thanks to your bro for playing and rating mine! :)

Congratulations on being 1528 and the most rated game here!

Congratulations for winning overall! MEOW

What an interesting game! It would've been nice to have stuff like a menu and some settings, as well as a basic tutorial or something. The sort of grid movement is also quite interesting and nice, and overall everything is quite well polished. The art is also really quite nice looking, and simplistic as well. The music and sound effects (even though they're not made from scratch) are also quite nice, but more music would also be quite nice.

Personally, the game didn't fit the theme too much, and the game mostly seems like one of those turn based puzzle games or something. Still, the game overall is nice and beautiful. If this jam was more about puzzles, then damn this would've and actually should've gotten good ratings xD

Really interesting game! Personally, I feel like the double or wall jumps are a little bit weird, but the movement feels really nice, although WASD support would be quite nice as well. The different events that happen are also really nice, and add a slight challenge to the game. The visuals are really nice as well, and the music too, although it would be nice if there were more music or sound effects.

Overall, quite an interesting game which actually deserves more attention!

I got carried away and had a lot of work to do, so I couldn't really play this game until now. Damn...I should've played this earlier xD

Gonna start with some problems or improvements first, the game doesn't have fullscreen. Sad :( Not game-breaking though so it's fine. Also, the settings lack other options. And during the levels, the movement is a little bit slow for me (Although this may be what you wanted, and if so I actually understand why as well). And another minor ish thing is that the background of the levels could be a bit darker or sort of muted, so it can have better contrast and you can see the players and enemies easier.

Despite those stuff though, this game is seriously really well done, and much better than I was even expecting. Despite the fact that it also looks like a mobile game (especially with the massive menu buttons, although not a bad thing), it feels really polished and well made, especially with you and your brother making everything. And yes, the visuals and artstyle are also pretty simplistic but really nice to look at, and the visual effects (especially the explosions and stuff) are really nice and well made. The game itself is hard. Really hard...But pretty fun as well, especially the random shooting mechanics, and personally the enemy spawning weapon makes the game a lot more challenging but also really interesting and fun.

Not gonna make this too long again, but overall this is a really well made game, and I genuinely quite like it. Keep up the work!

Sorry for replying to your comment late (and actually I've been thinking of how to reply to this since I'm not great at replying xD), but holy pineapple the amount of content that's in this! 

I do agree with what you've said though, there are many things that could've been better or changed, but there were also a few things that I didn't think of, like the cinemachine and coin stuff that you talked about. Definitely will take a look at what you said.

No worries for the long post though, the longer it is the better, since you listed out many problems and also ways to improve them, so thanks for that. Also thanks for enjoying this game despite all the problems :)

Thanks! I agree about the visual feedback stuff, I actually did make stuff like animations fro the player and enemies, but they didn't work well for some reason, and besides I didn't have time to do more animations. Also, the player speed is something that many people commented about as well, so I'll definitely make it a bit faster when I update it :)

Thanks! The bouncing parts are actually kinda buggy, as if you stay on the bouncing areas, it keeps getting faster and eventually you fly out of the map. As for the player speed and enemy shooting, I wasn't certain on them either, I'll definitely take a look at the stuff :)

nice :)

Fun, DESTRUCTIBLE ENVIRONMENTS, destroy stuff. Nice. Although, would be better with polish. For example, the beginning menus, the slides and the levels themselves all need more polish and work. And also a few things are missing or could be improved, like the music, and personally the way that the player holds the hammer is also a bit strange. Also, I experienced some performance issues, so it might be better with a loading screen or some optimisation.

Still, absolutely incredible game with a lot of potential. How often do you see a game where you can destroy stuff?

Holy crap this is incredible...I saw this a few days ago but completely forgot about playing this especially since I was busy. Now though...

Incredible idea. Deadline-fighting is actually really relevant to chaos. Also, the google chrome and classroom idea is amazing as well. The game itself is also pretty challenging sometimes, and yes, I know it's just copying and stuff, but the instructions and memorisation combined with only having a minute makes me panic like hell. Maybe some people don't like having to do actual math problems, but personally it just makes it more realistic (Although I don't think teachers would only assign you one question in real life, but whatever)

I will say a few things. First, the settings menu (Or volume sliders) don't seem to work at all, maybe that isn't in yet. Also, some visuals could be improved and maybe higher quality, since it kinda seems a bit blurry. Maybe you have to adjust the texture settings and stuff. Also, more music and sound effects would be better, and also maybe more functionality for the browser would be cool, although obviously you didn't have the time to do it. Also, a major problem (not really towards the game) is that the windows version seems to be cut off slightly (As in I can't see the tabs and as a result the game doesn't play properly). Luckily you added a webGL version (although to be perfectly honest, that might be against the rules...).

Still. Great job, genuinely. I would actually really love to see this game expanded upon. I really want a game like this where you panic with homework. Keep up the work! Also, sorry for the long comment xD

Thanks! Yeah, I think its an interesting idea but not really "chaotic". 

I'll definitely try and rate your game soon!

Very interesting game. It's pretty similar to BTD and judging by the name of the game itself, I guess you were inspired by those games as well. So yes, this may not be the most innovative, but it is definitely a lot of fun!

 First, the main menu and moving the box to start the game is a really nice and clever idea. Now, of course this game is inspired by BTD, but it's still a lot of fun nonetheless. I like the idea of a 3D version of that game where you have to move around and place defenses by yourself. Also, you can move the defenses (and you also have to reload them) during the waves. That may seem like slightly cheating, but to me it makes it a bit easier and also more fun, and you won't just immediately fail if you mess up the position. But again, as you have to earn a lot of money just to build a single turret thingy and that you have to place it manually, it becomes a lot more chaotic. And that's how this fits the theme as well.

There are some things that you may have to improve, so for example the 3d placing turrets idea is an incredible idea, but the way you have to position yourself just right makes it slightly annoying and harder (especially if you're like me and you want to place everything at the exact right spot). The visuals are also nice but it would be better with some polish.

Again overall though, this is a really nice game! (Also sorry for the long comment...and also I said that i would rate this game a few days ago but forgot, sorry xD)

thanks for the feedback! I do agree that this game still needs a lot of work. I ran out of time for many things so stuff like sound is not existent. I can also see how this doesn't really fit the chaos theme.

Also yeah, I was kinda struggling with the shooting part a bit as well. I'll definitely take a look at it soon.

Once again thanks for the comment!

Yeah, I thought of this pizza idea at first and thought it was good then, but I too realised that it didnt fit the theme too well (but I couldn't change it because I would've wasted so much time), and well obviously, a platformer that's filled with bugs doesn't really fit the theme of chaos too much.

Thanks for enjoying the platforming stuff though. The invisible ground was actually a bug (that was probably caused by me forgetting to adjust the z positions or something idk), but I guess that made it slightly more "chaos" xD

True, these are just suggestions for improving the game :)

Thanks! I''ll definitely try your game!

This is such a cool game xD

A few things in my opinion: a settings menu for settings and volume sliders would be nice, more music would make it less repetitive and more interesting, more choices of weapons would be cool, more levels or missions maybe, and also it would be much nicer with more detailed models and scenery stuff. Also i feel like the camera could be slightly smoothed out and you could also add keys to increase and decrease the height of the camera.

Despite all this stuff though, I have to say, the game itself is actually really quite fun, and causing extra chaos to lead the humans to safety is a pretty cool idea. Although not gonna lie just like the other comment, I got too carried away and just bombed the city. I'm pretty sure in real life if a nuke landed right next to me I would (obviously) be dead and also freaked the hell out, but this is a game so it's fun I guess. Apart from that, the models and stuff are pretty good (although again there could be a bit more detail). I actually don't know how you got the game running so smooth with all the destructable objects though.

Anyways, great and fun game where you can nuke people! Or save them...but a nuke solves all problems!

Thanks!

Really nice and polished game in my opinion. Although i swear i was a bit confused when i reached what looked like the edge of the map because i thought this was infinite or something like that. Also it would be better to have some decorations or different rooms maybe to make it more interesting. For the wave 4/boss/whatever thingy, the switch thing that teleports you to the other room can maybe be a bit clearer.

Other than that stuff though, great fun game, really nice artstyle, really nice music and sound effects, good controls, nice that you can shoot to open the shop menu and stuff, and the enemies are also cool too. Keep up!

Thanks! I'll definitely add some more animations and stuff since i didn't have time to do it in  the jam

In my opinion, the player core movement seemed a little bit slow (although itdoesn't seem to affect too much). Also not really a problem but i was a bit confused on what to do with the folders and stuff, but eventually got it.

Honestly though, this anti virus idea is amazing and also quite fun to play. The graphics and artstyle is simplistic but nice looking.

Overall I would say this is a nice and fun game with a lot of potential!

Yeah, I ran out of time to do a lot of things and also didn't have time to playtest properly (especially animations and the sprites in level 2 missing). Honestly I think "little bit rough" is an understatement xD

Thanks for playing though!

Thanks!

Yeah I will do that and also add bars to the other enemies and players to make it look nicer and more obvious, thanks :)

No problem, and I should've figured the arrows since everything is confusing as hell xD

Also thats a nice way to make the clouds!

Lol thanks! Yeah i had animations (some) but they didn't work for some reason. Also yes, didn't have time for audio. Will definitely take a look at those stuff though!

And yes, I'll take a look at your game later and rate it :)

Gonna start off with some issues i found: Sometimes when i shoot enemies (or fight them), their health bar don't show up, so i have no way of knowing their health (although idk if this is intentional, but imo it makes it more "chaos" sometimes). Also, the game seems "slightly" too easy in my opinion, even in some other difficulties, and because of that I don't really see the purpose to use the items and potions except for the boss fight.

Still, the graphics and artstyle is really nice, and the music is also amazing. The game is fun and polished. It just needs more enemies, bosses, maybe a story (like what happens after the boss gets killed or whatever). 

Also apparently this game was made in scratch? If that's the case, great job! And yes, scratch isn't really a real game development software like unity or unreal, but the fact is that you managed to use it properly and actually made a game that is better than many unity games. So again, genuinely a great job!

Damn this is like an action film xD

What i think could be improved first: the dropdown menus in the settings were a bit too small, there were 3 1920x1080 resolutions (not really important though), sometimes the player got a bit stuck when jumping or something, and also I personally feel like the level was a bit disorienting, or it might be because of the artstyle but I have no idea. Also, the music was really nice but after i left the "tutorial" area and then came back, the music didn't switch back (although it may be intentional, no idea)

Despite that stuff, the graphics and art stuff are really really nice in my opinion, the music is deliciously awesome (although my ears almost fell off when i adjusted the volume slider), the mechanics were nice (especially the breaking wall thing), and its overall just an awesome and really nice game!

The shooting was a bit weird and i couldn't kill anything for some reason (or i just suck which is probably the case). Still, the visuals were really nice and the sound effects also made it kinda creepy (but made the game nicer in my opinion). Even though I didn't get far, this still seems like a nice game overall. Keep up!