Neat concept. The simple bold art works great. Unfortunately I had an issue where I was permanently losing pieces. I would love to see this expanded upon.
antitype
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This game is fun, maybe a bit easy, especially the bosses. There was good feedback from everything, and the sound effects and particles were well done. I didn't see how it fit the theme, but I have read your replies below that explain the cut content. It's a shame, as I was left wanting more when I finished.
Very unique, interesting take on the theme. Kicking the head around was so much fun, I especially enjoyed the way it would bounce you around if it hit you. The game does get a bit repetitive, it could probably use a few more enemy types. I didn't feel like having the robot's head attached was much of an advantage, but it didn't stay attached for very long anyway.
Cool idea. It took me a few deaths to figure it out. There is no feedback when you lose a minion and its very unforgiving. I could have benefitted from having a minion shield above as well. Once I figured it out I was just clicking like crazy because there is no ammo pool or cooldown. Holding click to shoot would probably work better.
Very fun game, it reminds me of the ice cavern puzzles from Pokémon. I played by myself and I would sometimes forget which keys controlled which robot. Pushing blocks then added more keys to keep track of. I definitely recommend playing with a friend. The move timer was a smart addition, it prompted me to replay levels to complete them in a "perfect" amount of moves. The levels are well designed. Giving the player the ability to control the robots on the title screen was a nice touch too, I knew what to expect before the game even started.