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Barlogdao

35
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A member registered Oct 25, 2021 · View creator page →

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I caught on the first stone and the camera went on and on and on … and on)

Not bad for first jam! A little bit confusing tutorial) I died 4 times before understood the rools

Its a good idea! But in my opinion the choice of music is not entirely successful. Only the last track contains the drum part - the basis of the rhythm section, which helps to press the buttons at the right time and involves the player in the flow. Switchin tracks on drum contained will make great feeling from this concept!

Nice that you implemented gamepad control!

So short game, but it takes about 15 minutes)

Cat on the floor - super)

I like death sound!

Glad to hear it) Thanks)

it would be fun to see different characters with different music and rhythm. The feelings of each character will then be very different)

Nice idea! I think it would be great in America 1930 Aesthetics. A bit of Nuar. Evening, relaxing jazz, sounds of street and a tired janitor closing police department each day.

Like your visual style and parrallax background. I would like to see some kind of countdown at the beginning of the level to get ready. Just the level starts so abruptly and the boxes are already broken)

Very peacefull Aesthetics. Wish it was a little faster)

Superghost mode a bit OP) Nice work! Like your retro Sounddesign!

Thank you!) I thought left only vodka but then abandoned this idea)

I think level 10 is the best) Cool idea, relaxing gameplay and good choice of music!

Pretty responsive control of Player. Missing some music in the background for more fun kill process)

Look at Spritemancer or PixelComposer. Its magic softwares especially for 2d development) they save me a lot of time on 2d effects, explosions, magic animation etc.

(1 edit)

Rhytm synchronization mechanic ROCK!

Would be nice if vampire sais “BLAA” when he attack pesants)

I dont understand how to pass level 1. Back to main menu doesn’t work)

That red button looks well on mobile phone)

Really hard without gamepad) Often confused jump and switc actions)

Well done narrative! And subs! Awesome credits) Noticed bug (or feature): when i looked at photos I went out of them (i didnt press buttons) and after i couldnt close them

I dont like Sokoban as genre. But i get 75 000 $ on my Paypal) Good combination of visual and sound made a great aesthetics. Fightings are very creepy) Looks like solid project. Well done! Noticed some bug: at first encounter i died. after that i revieved couple times and than stucked. Menu buttons didnt response and i was forced to reboot.

Awesome visual! “Turtle” indicator such a funny idea) Sad that it was so short..

This is my dream to have ready-made preparations for popular game mechanics)

i knew about reset, but as each gamer i belived that every situation have way without reset))

Thank you) The reason is lack of time for balancing) zero-level or deacrising-level drinks requires normal balance, otherwise, they greatly slow down the pace of the game and distract from the main goal - get drunk))

Thanks! I’m not sure I understand what you mean by final goal, bit idea was stupidly simple - just beating your old score)

Very original concept! Pretty nice visual. I would like to see some physical interaction (stucked in the air batteries could easile ruin your run), but ofc Physics can be such inpredictable case for 1 week work. But I see really huge potential for that idea and it could be nice full price game with proper polishing.

Narrator implementing is cool! Nice music theme. Add more visuals (I really missed some particles on unit death), point system, loop process with growing speed and game ready to Mobile stores!)

Abnormally huge game for 1 week game jam! I really dont understand how it possible solo!) And even level editor! You are monster!) Nice music choice. Well done complexity level progression. The only thing missing is a more visual tutorial (I couldn’t figure out for a while how to block the rail), but I understand that I want a lot from the 1 week game) Great job!

Full and straight disclosure of theme. I can call it a philosophical clicker

Huge thanks for this mayor! Based on him, I was able to quickly make characters for the game! Added a link in the credits on page

Damn. I think i broke my keyboard.d I cant pass through the zone where you should jump down and stick to the left wall (or maybe to the small right wall)…