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Orbital's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #60 | 3.931 | 3.931 |
Originality | #67 | 3.966 | 3.966 |
Fun | #85 | 3.586 | 3.586 |
Presentation (graphics, audio) | #91 | 3.966 | 3.966 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
In Orbital, the player must use two color-coded modes to move different objects around. Changing modes requires just a simple click, but figuring out how to solve the puzzles will require a bit of thinking!
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Comments
Didn’t expect to have fun with a physics based puzzle game. The levels were well made and clear. Good job!
Very cool and clever idea !
It's really chill and fun even if it's a bit tricky to handle on some levels !
Good job !
Great puzzles and level design, the sling shots in difficult were a bit weird to work with. Other than that great game
Very unique and fun puzzle game. Some of the puzzles are a bit too reliant on momentum to get the balls in the exact right spots in my opinion, but overall its a brilliant concept and I hope to see more!
Awesome puzzle game, really dig this entry. One thing that I really appreciate about this game is that it had a really good tutorial that was actually fun from the very beginning while teaching the game mechanics and without being too wordy. You struck a great balance with the learning curve and difficulty ramp of this game, which is not easy when designing a puzzler. There are lots of other things I appreciated - the music, art style, overall vibe and tone of the game were great. Some of the later puzzles were definitely tough but the game felt rewarding enough for the challenge. Really great work!
Controlling the balls can be a bit fiddly and on the harder level it feels more like a rage game than a puzzler, but the concept is great!
Cool puzzle game with a neat mechanic. Its fun trying to manipulate objects by influencing them with your gravitational pull. Unique idea and well executed!
Wow, well done on this. Really professionally made puzzle game. I also like how you made it very lenient for the game jam lol. Smart move
Really nice color scheme. Instantly wanted to see this on Nintendo switch. And with the satisfying puzzles/gameplay I really think it could be on there someday
The idea was simple to understand, and I appreciated the laid back tutorial with gameplay included. Keeping score with the amount of balls in the hole is a neat idea, though I felt like in the first non-tutorial level I just had to keep getting lucky until they all made it in. I personally had trouble with the physics/flinging controls, and I wasn't able to make it very far. The aesthetics are very clean, and the polish is fully there!
Love the puzzles in this game!
Neat idea! Sometimes it's pretty fiddly to get those last couple of slippery balls to do what you want, but still really fun and engaging. Really liked the music too! Nice work
I love physics and puzzles so this speaks to me. Simple controls but lots of interesting puzzles and scenarios.
very original! lots of fun and i love the minimalist aesthetic.
This game almost made me late to something. Thanks a lot. No, really, thanks it was fun! Loving seeing the Godot games going strong!
My brain feels bigger after playing this game.
This is a very solid puzzle game with some great level design! I love the pleasant, clean graphics and intuitive UI. Great work on the level select screen too - it's got a nice readable layout, and keeping track of the total score and per-level score is a great way to encourage the player to go back and improve on their best attempts.
This was cool, it reminded me of "Brain it On!" on android, a game I liked. I also like the sound and visuals of the game. I got kinda frustrated from fiddling with the physics, I didn't get very far past the tutorial. The tutorial in particular was really good, I very easily understood what tools I had at my disposal and how to use them. But I really liked seeing what kinds of things you did with Godot. I didn't know I could make a game automatically launch to fullscreen! Also I wanna guess you used the _draw() function for a lot of the graphics because they're minimalist (and really good looking, you really polished the game well). I definitely would have gone that direction too if I didn't want a dog in my game. Regardless this is a cool game idea, I just wish I got to use my brain more and my patience less!
Oh, and I'd love to hear your honest thoughts on my game too, if you have time!
very cool concept!