I really enjoyed this game, the dialogue is charming, and there's something unique and fun about it - really great job on it!
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Meowtmares's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #103 | 3.485 | 3.485 |
Fun | #123 | 3.667 | 3.667 |
Story | #176 | 3.121 | 3.121 |
Overall | #191 | 3.576 | 3.576 |
Music | #238 | 3.364 | 3.364 |
Mechanics | #247 | 3.242 | 3.242 |
Aesthetics | #301 | 3.545 | 3.545 |
Theme | #369 | 3.364 | 3.364 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
3
Did you use any existing assets? If so, list them below.
Kenney assets, Sounds from pixabay (levelup by floraphonic, whistle), Brackeys coin sound, Small slash FX by sagak-art-pururu, Silkscreen font, Pixelify Sans font,
Comments
Very FUN and UNIQUE idea on this game! AWESOME WORK!!! GREAT ART!!! NICE MECHANICS!!! This was a fun challenging game. Loved it.
Love the mix of tower defense and survivor games :D
Soundeffects are very fitting! And it's a clever idea to use the "fact" that cats are scared of cucumbers :D
Once I reached a certain amount of enemies the fps tanked so unfortunately I had to stop playing.
But I had a blast nevertheless! :-)
Great use of sound effects, they remind me of puppy cat. Shiny cards deserve a chef's kiss. Great job!
At last, the lore behind why cats are so afraid of pickles. Makes total sense. Heartless destroyers of peaceful box villages.
It's an addictive, snappy loop! Tower defense / village management has always seemed like the obvious addition to the Vampire Survivors formula in my opinion, don't know why I haven't seen it attempted until meow.
Such a fun game. I was too lazy to install the desktop version and therefore needed to stop playing in some point, because the browser version became unplayable and incredible laggy with more enemies. But you already wrote that as a remark under the embedded game. If I didn't have to stop due to that I would've also played it a bit longer, because it was real fun. And it even looks like there is more potential/ideas, since a couple of boxes didn't have a real functionality yet. Can't wait.
Good job!
Enjoyable game. Yeah, there are some issues that need to be ironed out, but very playable, looks and sounds great. Loved the cats vs. cucumbers concept. Maybe that's what my cats are having nightmares about when I see them twitching while they're sleeping? Nice job.
I killed every cucumber ever, at a glorious 5fps XD
This was a nice one. I especially liked that scrolling intro actually! In my second attempt, I did notice that the uncollected coins from the first attempt were still on the field, and that buying things didn't actually subtract the coins from my total. It wasn't long before I had a hundred guard-kitties roaming around the town, but that was funny in and of itself. Cool game!
I've seen templates like this used more often for story driven, casual RPG. You gave it some action. Nice. I was really curious to know what the clicking sound was feedback for -- there was such chaos. Is it striking the enemy gherkins, is it the gherkins striking the cardboard boxes?
It definitely played better in desktop, but it still was hitting lags as the enemy wave and the friendly cat count started ticking up.
It's a very cute game! like the infamous cat vs cucumber
but i did face some lags play the game and make its very slow the more wave are coming, but over all, i have really enjoy that
I loved the cat dialogue sound haha! It felt fast paced with the repair/fight cucumber cycle and it was fun! Great job!
I don't know what I just played, but it was quite something, had fun though!
I don't know what I just played, but it was quite something, had fun though!
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