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Blunderguy

13
Posts
A member registered Oct 23, 2023

Creator of

Recent community posts

Nice take on Minesweeper. I was able to play through the whole game on medium without ever having to guess (that is, there was always enough information to reason out a safe tile), so I think the game works in that sense. That along with the nicely polished interactions was enough to make it a pretty fun experience.

 As for matching the theme, I think if you had just elongated the hexagons a bit in one direction it would have done a lot for selling them as "scales."

Really nice. I liked the Pacman-esque turning of the tables once you got large enough. The benefit of the narrow scope really shined through in that all the little details felt polished--everything from the movement of the player to the menus. The graphics were excellent as well.

I'm not much of a puzzle player, but this was really good. The artstyle is immediately compelling and, in my opinion, more pleasant to look at than a lot of the other abstract games I've seen. The only downside I encountered was that the lines flickered very heavily, despite playing on a high resolution monitor on the "high" graphical preset. Honestly, based on the clarity of vision and design, I don't think it would have too far to go to be a commercially viable game, if that's something that you're interested in.

Simple but satisfying - nice job.

I found the narrative dialogue surprisingly compelling and effective at keeping me engaged during the more tricky sections. I did find that the forms of movement other than the grappling hook felt a bit loose, but perhaps that's intentional to encourage more use of the hook. This is definitely one of the best submissions I've played so far.

I really liked this game once I figured out the controls. It's super innovative and a perfect take on the theme.

I liked the concept, especially the parts where you have to double back toward the rising water to get past obstacles. It could definitely afford some polishing around the collisions/physics. Maybe make the the player's collider a circle if it's not already? Cool game!

Definitely one of the most polished entries I've played yet. I can tell you put a lot of effort into the game feel, and it paid off.

Nice job finishing your game! I think it might be benefited by a higher gravity for the player, since the controls feel a bit floaty.

Liked the graphics and theme interpretation, but the controls felt a little clumsy. In particular sequencing wall-cling and wall-jump seemed to involve some uncomfortable finger contortions. I still liked it though!

I liked how well you worked the theme into the core mechanic! The graphics were also quite nice and visually consistent. I don't tend to prefer puzzle games, but I had fun with this one.

Nice game! Great to see an FPS entry. Unfortunately, I think there might be some optimization issues. The game ran at about 30 fps on my 3080, which means it will be out of the reach of most players on Itch. It was also drawing a TDP considerably lower than most heavy games, which implies the GPU wasn't being fully utilized. If you're going to use Unreal Engine with a lot of performance heavy features, maybe also include DLSS? (Assuming it's not already active; I didn't notice an options menu.)

Great core mechanic, and it felt very polished. Reminds me a bit of Crayon Physics Deluxe. I don't really play puzzle games usually, but I had fun with this one. The physics worked very well with creatively shaped drawings.