That's a really good puzzle game! It was too hard for me, but I liked the mechanic and it made me wish I were better at puzzles. The graphics were very nice and it was easy to tell what each tile was and remember what it did.
bokodasu
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Yeah, so I watched this Game Jam Tips video before I started and it said "make sure you use playtesters because you'll be playing your game so much you won't notice you're getting good at it" and I said "pfft, surely not." Now I have learned this is a good tip because almost everyone is mentioning the ball/paddle speed and I will listen next time!
There really isn't anything to know to play better though, the powerups are the color of the brick they came out of, nothing more to it than that.
Definitely one of my favorites so far! The level difficulty was well done, and I appreciated the accessibility options (even though I managed to finish without using them). Really nice simple introduction that showed the controls. Everything looked great and the music is a legitimate bop. The only tiny thing I wished for is a health indicator for the boss, for a long time I couldn't tell if I was actually doing anything to him or not.
My kid watched me play this one and is requesting a full version. :)
The art looks great and it's a fun little game, but it was really hard to figure out. It took an entire try before I realized the instructions were under another piece of paper at the start, and then I couldn't figure out what was "grill" or "submit button" or that buns need to be cut. I did finally get the hang of it and it was pretty cute.
This game is adorable, the jumping and boosting the strawberry looks & feels great. I only know there's more to it because of comments, I tried a few different things but just fell off edges either way so I figured the game was only meant to be about 10 seconds long. If it had some visual cues it would really help.