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QWERTY Quacker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #55 | 3.939 | 3.939 |
Theme | #159 | 3.755 | 3.755 |
Audio | #427 | 3.143 | 3.143 |
Overall | #444 | 3.231 | 3.231 |
Graphics | #587 | 3.245 | 3.245 |
Game Design | #736 | 2.918 | 2.918 |
Fun | #1049 | 2.388 | 2.388 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The keyboard layout is randomized for each level, therefore it's quite chaotic.
Did you write all the code yourself and made all the assets from scratch?
All code, artwork and sound effects are original. The background music is under CC by attribution license and proper credit is given on the game page.
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Comments
Love the music, absolutely love the humor!
But I have literally no idea how in the name of James Corden the decypher the manual...
Otherwise this would be a good idea, I mean it!
RTFM. I tried and that didn't work out very well. I typed in the first quack cause it was on a regular layout (not sure if that's always the case) but there's no way anyone's able to type out that many letters searching through a manual letter by letter like that. I get that's part of the humor (which by the way was really good), but might be nice to make the gameplay of typing chaotic, but accessible (like swapping a couple of keys each quack or shifting all keys in a direction each quack or something).
Birds aren't real
RIP people who don't know how to touch type - completely impossible for them to play.
I touch type and this is still very hard. Maybe shorten the text twice? If anyone manages to complete at least one assignment, I would like to see a video of that.
It's hard to understand the game without description. I know it's a jam, and your game is good enough.
Very unique game! Tho the lines are a bit too long for me, at least at first. Maybe easing the player with shorter lines could make it better? But still, I love the whole concept, even the downloading a pdf is pretty funny to me, and the lines themselves are also very fun!
Original, unique, and chaotic... Also maybe a little much. The average human can only remember ~7 things at a time, so trying to keep track of 26 changes is definitely difficult. While the guide is there, I'm not sure how useful it is as a separate download. If it was in the game, that would be one thing.
Regardless, great job! Definitely one of the most unique games in the jam.
This totally fits the theme. But actually maybe too much. I did find it a bit annoying and frustrating. Maybe you could add easier levels at the beginning? Idea is very unique and there is a lot of potential.
Cool and weird new game...HAHA...I felt it chaotic cuz the keyboard was not what it appears..lolll..Check out my chaotic fps shooter game.
wow this is such an unique concept. I felt like some cryptographer deciphering codes lol. Enjoyed the game very much. Thanks for sharing :)
Very cool concept! Has Keep Talking and Nobody Explodes vibes with the manual.
Though it'd probably help a lot if the quacks were shorter and maybe even limiting the number of layouts at first, and then ramping up the difficulty as the game goes on.
Good concept, but the translation needs to be in game. Also shorter messages to begin with perhaps building up to longer ones.
I'm not sure this is a game, but it is an interesting concept. Very nice look and good audio!
Very unique idea, I liked it a lot, I would've liked for the manual to be in the game, but overall very fun and chaotic haha :D
A really cool concept, it would be nice if the key was built into the game somewhere though.
Cool concept but very hard, it is chaotic though!
The concept is very innovative and the theme was on point. The core mechanic was extremely interesting, but it sadly was way to hard to complete, even with a secound monitor for the manual. an Ingame solutin for that would be great. And maybe limiting the different types of possible layouts would be helpful for the game too.
Still it seems very interesting :)
Average :|
Very interesting concept, however, it seems more like work than a game lol. I wish there was something else in-game that made it playable without a separate manual.
Maybe you could have had the player type the sentence with the keyboard and see a jumbled sentence that they then had to use to figure out another sentence.
My game also has a "social media" lean, check it out.
I enjoyed reading the text of the quack, and hearing boss-man mumble...but the core of the game felt like a huge slog. The initial quack is quite long - certainly more daunting than a 2- or 3-word phrase - and I don't see why it needs to be. It also seems like my role as a player isn't to be clever or playful, but rather to be a monkey-robot-zombie who does what he is told. Maybe I'm missing the point, or the secret goal that unlocks the true game within the game, but I gave up once it became apparent that I'm just a drone with a lookup table. I'd have more fun writing a bot that performs the UI tasks than playing the game as a human. At least the theme of the game (working for the boss, "Yes Sir") is on point.
Very interesting concept, although it is a little too hard, maybe increasing time would help, either way it is great!