That's fair enough man, I totally get it!
Brad's Games
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I hear you on this but would say price point is always relatively subjective. It's good to support independent developers and I actually respect them for charging more in a way that they value themselves, their work and to support the medium that we know and love. Making games is so risky and expensive and most indies barely scrape by.
Moving left and right feels really nice, you did a good job of the second to second experience there! Reminds me a little bit of a game by Juicy Beast called Knightmare Tower in places which is cool!
Only feedback I have is maybe it'd be nice to know how many hits the player character can take before they have to try again either with some UI or an indicator on the player character itself. I also tried to get to a state/theme change in the environment but I couldn't get that far, I guess I need to git gud! :D Would love to see more parallax layers added in the foreground as a future update too perhaps.
Either way great game! :)
Yo great to see another rhythm game entry for the jam! <3
Really awesome interpretation to the theme and your gameplay feels so solid. I felt a bit of a flow state at one point. As a player I do tend to skip over pages of text and just try to jump in to check out the gameplay so I originally thought the game was a text adventure and so I was pleasantly surprised to find a rhythm game after clicking through a bunch of pages. :D
Hope you manage to get up a thumbnail for the game soon!
So beautiful, the colours, music and art direction is very strong so far! Love the 2.5D direction.
Only bit of feedback I have is that I do feel like the black / grey colours of the text and buttons in some of the other areas in the game bring the standard down just a touch. Would love to see some more consistency in the UI there!
I also noticed that when rotating the camera around in certain directions it can cause the player character to appear really thin and sometimes disappear entirely. Unsure if this was a stylistic choice but I wonder how it'll feel with the player character always rotates to face the camera in a billboarding manner.
Either way awesome work on the game! Hope to see a jump animation added in a future update. :D
Nice to see a UoS entry in this jam. Awesome little game you made, the gameplay is really solid so far and 20 levels is really quite impressive. Hope the team keep updating the game in the future. My only bit of feedback would be that I'd love to see some audio added for NPC dialogue, hit reactions, collecting stars and button presses! A trail renderer on the projectiles might also be cool but that's just icing on the cake really.
Congrats on the entry! :)