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A jam submission

Shoot n' ScootView game page

Submitted by MagicalMCBoss (@magicalmcboss) — 4 hours, 5 minutes before the deadline
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Shoot n' Scoot's itch.io page

Results

CriteriaRankScore*Raw Score
How well implemented was the core mechanic?#283.9413.941
Did the game align well with the task?#343.9413.941
Would you like to see this game idea developed further?#343.7653.765
Overall#433.6243.624
Was there a sense of progression?#583.2353.235
Did the secondary mechanic complement the core mechanic well?#783.2353.235

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
DUCK

Which game engine did you use?
Godot

What are your pronouns so I know how to refer to you in the videos?
he/him

Will you continue in GDKO if you were selected as a Wildcard?
Of course!!

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Comments

Submitted

Using a gun to jump isn't a mechanic you see a lot in games but it's one I love every time I try it out haha.  I actually very seriously considered a similar mechanic so I'm glad someone did it!  Great job!

Submitted

Moving around with the cannon is really fun and having a machine gun as well is pretty cool although I think holding the button down to fire would feel a bit better and it could look cool if it was minigun with more bullets. The levels are great and I like that you expanded the challenges with achievements. Great game!

Submitted(+1)

The rocket gameplay was great, but honestly the secondary fire felt a bit odd as the first bullet always hits the mouse's spot, so why have some random spread shotgun shot? Sometimes the mouse felt a bit buggy as the force circle refused to update and sometimes it felt like it was inverse.

Submitted(+1)

UNDERRATED GAME! 

WELL DONE MY FRIEND! :D

all though I though the second level "wall climb" side to side was a bit challenging. :P 

Submitted(+1)

Fun mechanics that fit the task well. Took me a long time to make it through because I was terrible at it. Great work!

Submitted(+1)

Man, I LOVED playing this on stream.  One of the most unique games I have seen from the jam this year.  I really think you're onto something special with this.

I think I mentioned the enemies can see through the walls.  Once they player is in LoS/in range, they immediately shoot.  Made certain parts a little challenging.

That one aside, though, this is so fun.  One of my faves so far.  Cheers!

Developer

Thanks again for playing! I'm glad you had such a good time with it. You made some really good points on stream, and if I revisit this game in the future, I'll definitely be making some adjustments.

Submitted(+1)

DESTRUCTION! Well made mechanics and polished nicely too!

I had fun destroying enemies and jumping around with that explosion. Good job!

Submitted(+1)

Easily one of the best titles in the jam.  I love the two different mechanics.  But just like in Team Fortress, I am terrible at rocket jumping.  It's a clever way to get around, but Jumping off the walls is so hard for me.  I wish there was an easy mode.  Still, I thought this was original and fun.  Well done.

Developer(+1)

Thanks for the comment! The one piece of feedback I've repeatedly gotten is how difficult the controller is at first, so an easy mode is a great idea! I'm glad you appreciate the title too, lol

Submitted(+1)

Really like the "shooting for traversal mechanic". It was kinda hard to get to grips with but once you get it down it's fun. Good work!

Submitted(+1)

Cool concept, using the shooting for traversal as well! Once i got the hang of how to control my movement it was fun! Nice job!

Submitted(+1)

Novel game concept!
Feels like the type of platforming that could become an easy cult classic!