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Scalemancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #608 | 4.094 | 4.094 |
Enjoyment | #622 | 3.719 | 3.719 |
Overall | #738 | 3.760 | 3.760 |
Creativity | #1896 | 3.469 | 3.469 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main mechanic of the game is to use the mage's power to scale himself and objects
Development Time
96 hours
(Optional) Please credit all assets you've used
Tileset - "Kings and Pigs" by Pixel Frog
Font - "Daydream" by DoubleGum
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Comments
Very nice game! I liked that at the beginning you could only use your power on yourself, but then you get the ability to use it on boxes after you get the staff.
Team Wizard! We made very similar games :D This looks so polished and the mechanics and style work really well :) The puzzles are very clean and the wizard animation bouncing around is so adorable!
nice game with cute mechanics and very pretty sprites! good idea with scaling objects to help you. if it had that little extra something this would be a perfect entry
This was really fun and cute. Would love to see the mechanic of shooting different type of object to scale them pushed further!
First I thought it was the old "grow larger and smaller platformer" but then realized you can do that to objects as well and found it nice that you took the mechanic a little further, Nice visuals, I think it could use a little spice though.
Really fun game with a great mechanic that made for some really nice puzzles! Love the art style too! Awesome work! :) 👍
Very cute style!
Really fun! We've had similar ideas! The wizard is really cute!
Love the style!
Cool idea, puzzles could've been a tad more interesting and a sound on the switches and doors would've been nice but game jam tight timeline and all that. Good entry!
Hey this was a very similar approach to what we did. 🙌🏽 I’m happy to see you put it in a medieval setting. And good levels made! Well done.
Really great game!! Love the style and how the wizard changes visually through the scaling
The first few levels were a breeze but introducing wand make it whole lotta better - a bit harder and much more fun.
And while the music was a bit too repetitive and maybe "out of tune" - sounds like you made it using modbox or something similar - I still need to congratulate you on trying and doing it by yourselves rather than just yoinking some free tunes off of internet ;)
Very fun, I played a game similar to this one where you changed the scale of the player character, but I love the added complexity of changing scale of the crates to accomplish different things! Would love love love to see some puzzles that are much more complex, I found the few levels rather easy to blow through, but still very fun!
Very intuitive gameplay while still forcing you to think. The chords in the music sounded a little off but the art style was nice.
pretty neat!
pretty neat!
Haha, this is pretty similar to our game idea :D
Quite sweet! Maybe the level design could have explored the mechanic a bit more, but it's really cute! If not for the lack of sound and the somewhat grating music it would be a 5/5 in style for sure
Very Good Game! I feel like the word tutorials appear a bit too often, but otherwise, pretty well rounded with nice puzzles.