Super fun game! Visuals are very impressive!
Bundi Wa Athena
Creator of
Recent community posts
I am super happy you enjoyed my game! Thanks for playing! Story is from a Ghanaian (Akan) folktale called "Anansi Retrieves the World's Stories." Obviously had to edit it a bit to make it fit the medium of a videogame and to fit the tone I wanted.
As for the controls, I had my friend gametest the game, and a similar problem occurred, so you are not alone at all on that one! In order to see the controls, when Nyame talks to you in the opening scene of the game, you have to select "What are the Controls?" in the dialogue options. Thinking about some different ways to make that easier to find, it is definitely something I will fix in the game's first update!
As for the hitboxes, the web itself does splash damage every frame. Roughly a box circumscribed around the web. Anansi's front leg actually does some damage too, but that is more an artifact from the first week or two of the game's development, when I was having some trouble with making a web. The python's hitbox has some issues, and I think because it's probably the first boss most people are going to beat, things can get pretty confusing pretty fast. So that will also be a first update fix.
I love the idea of a ASCII bullet hell. The whole "you have to move to shoot" thing just doesn't work for me though. The second phase doesn't seem to target you at all, so you can just sit in one spot and win. This just makes for a really not fun game, because the best strategy is to sit in one spot, only move slight bit before the circle expands enough to hit you, and then move right back, rather than actually trying to get through it at a reasonable speed.
Also the whole "this is an open source community project" and "it isn't just a game" thing is just baiting good ratings. I think the idea of making it open source is really cool, especially considering this seems to be a kinda "math-y" game. I really do think you should have left that until after the jam though.
Game is super fun! The third phase of the tiger fight is definitely unfair though. It feels like it is supposed to teach you about how to lock-on correctly. The problem is healing breaks lock-on, and the last phase of the fight forces you to trade blows and heal in between. It's basically a fight to see if you have enough health after phases 1 & 2 to trade blows effectively so as to win phase 3. But otherwise great game!
Windows Edition: https://bundi-wa-athena.itch.io/anansi-for-windows
Windows Edition: https://bundi-wa-athena.itch.io/anansi-for-windows