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Game's Take on the Theme
The knight can spin their sword and the boss spins their tongue too.
Did your team make the majority of the art and music during the jam?
Yes
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Comments
Fun game with good visuals, music is good and boss is quite nice. One thing however is that that blue attack is very hard to dodge, i was trying to go for no hit run and that attack almost always guaranteed i got hit. i ended up doing a no hit run where the boss just doesnt use the attack.
Looking for a difficult game? Here’s one! I died 17 times in less than 3 minutes. It's a new record for the JAM!
Thanks for sharing you experience! I didn’t expect it to be that hard, but I suppose 3 hearts is a bit tight.
You can jump above the tongue while using the spin attack, but you must get away quickly to avoid the counter-move.
Really funny and interesting mechanic with the knight, I like it a lot, I rate the graphics and the fun on top but i like everything, also if you have time, please rate my game too, thanks!!
That was really fast. At times, it felt a bit unfair, especially when the burst of blue bullets killed me in one wave (I was standing close and just couldn't react in time). But the concept is quite interesting, which I really liked. Also, I'll definitely keep in mind the mechanic with the language, where it didn't let you stay still
I see, maybe the boss could blink to telegraph the bullet attack (esp. blue ones which you can’t destroy with the sword).
By “language” I guess you mean the tongue: in French it’s the same word, possibly in other Latin languages too.
i also had similiar issue in my own game where i didn have iframes after being hit. the aoe attack just killed me instantly xD thx for sharing!
I don't know if it was just me, but I noticed that when yous swing,it affects movement. like almost adds force in directions, note this may have been a pseudo effect if it was not real I like that idea/mechanic and it be cool if you played into that idea more.
Yes, spin increases your move speed (I added it to the description). It is not as clever as simulating spinning top physics or anything, you really just get increased character center velocity in a uniform way.
In the original design the boss tongue would spin faster and faster as to force the player to use spinning at some point but then it would also be less controllable and risky (e.g. hitting spikes or the bullets), but currently it doesn’t show off too much (because half of the bullets can be destroyed by the sword and the other half can be jumped over even while spinning).
Speaking of which, I will add to description that you can destroy red bullets.
Very fun boss fight. I really wish they had a rating component for length, because that was really the only "issue" here. Other than that there really isn't really anything wrong with it.
I am now prepared to fight a giant eyeball when the moment arises.
Great job, i like the almost 'skipping rope' mechanic of jumping over the tongue. Boss also did not feel too tanky!
Awesome&I got him!
Not bad! I like that once I learn the boss's patterns I can beat pretty quick! Fun use of the spin theme and a hectic and crazy fight. Only wish there was more!