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STOP THE STORM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #41 | 3.952 | 3.952 |
Innovation | #59 | 3.762 | 3.762 |
Overall | #86 | 3.690 | 3.690 |
Fun | #97 | 3.762 | 3.762 |
Theme | #122 | 3.810 | 3.810 |
Audio | #243 | 3.381 | 3.381 |
Graphics | #389 | 3.476 | 3.476 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
**** YOU CAN USE SPACEBAR TO DODGE ****
**** YOU CAN USE SPACEBAR TO DODGE ****
**** YOU CAN USE SPACEBAR TO DODGE ****
**** YOU CAN USE SPACEBAR TO DODGE ****
**** YOU CAN USE SPACEBAR TO DODGE ****
**** YOU CAN USE SPACEBAR TO DODGE ****
I FUCKING FORGOT TO NOTE THIS
PRESS ESC TO SEE MORE KEYBIND T_T
WASD / Spacebar / Mouse Click
A deadly storm is coming! But worry not, with the help of god, we can calmly do his bidding and prevent the storm.
Did you write all the code and made all the assets from scratch?
From scratch:
- Characters
- Animations
- Code
- Art
From other resources:
- Music
- Sound FX
- Environment props
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Comments
Hee-ho. Very fun game. Nice job
I think I suck at this game. And also my laptop is a potato lol. But still, I really liked the graphics, the audio, and most of the stuff. Really cool game! (and i can see why mello struggled now)
FUn game. Didn´t expect that i had to fight them. Couldnt beat the cow hat man.
Ha! A classic "get your ass whooped by a chicken in a video game" moment. Man, that chicken is hard to beat!
I would also greatly appreciate you rating my game. It's a strategy-action mix with base management and real time combat!
This has a lot going for it! Nice storytelling, innovative combat. Not enough ARPGs in game jams! Good stuff!
Nice game, at first I took some time to get used to the controls
Nice storytelling and speech bubbles. I got through the first two bosses which were pretty well designed. I don't know about the last one but the 3rd boss was pretty rng and attacking in the wrong direction was a bit frustrating. I spent the most time on this game out of all the jam games so far, so very well done. Great game.
Thanks for playing mate, yeah it's a valuable lesson for my team, the game is indeed a bit too tough :D we'll learn and be better next time!
I felt that the game wasn't that difficult once you understood the mechanics. Imo main thing that added pseudo difficulty was how much patience/waiting was required to hit the boss and whether or not the hit would land since its based on movement direction instead of a lunge/lock on like in Elden Ring. I would've definitely played more if I didn't have to catch up on other ratings haha.
Fun game! I loved the look post processing gives it the animations and the funny characters. Great entry!!
elden ring. very cool
I looooove this one to be honest. The bosses are all very good; I like the raising complexity of the second phases, I like the chicken man one the most (cool dodging patterns!), and like that the final boss naturally counters the predominating strategy of dodging through your opponent. Animation-work is also good and brings personality. The way everyone talks with speech bubbles is even more charming. Great job!!!!!!
Haha glad ya enjoy the game
Amazing! Very fun to play. Challenging but balanced. The cow guy was a great boss.
I wouldn't mind some bad luck protection for the last boss rng. Like not spawning bombs during barrage cause of collision causing instant death to the barrage, or 5 swirly attacks in a row, etc.
Thank you for your feedback, the final boss is indeed a bit too much, I'm glad you reached it tho, thank you for playing mate.
It was fun, but also pretty hard. Good job!
The game was hard for me :c with that being said I really enjoyed the game! The intro cutscene art was perfection! and the music was really good. The movement and attack were very smooth. Good job and well done!
Great game. Very addictive and comical. Lots of fun to play.
Thank you! glad you had fun :D
good game . keep it up
game can be hard for some people
but honestly it's really really good, i thhink i finished it in 20 minutes.
The final boss for some reason it's easier than the boss before it, at least for me.
Maybe the stage is a bit too small since whhen mines spawn tthey can literally cover the wall map, and sometimes you just get stuck on them, also i believe the explosion is bbigger than the visual cue
another bug is with the spinning scythe thingies, their visuals do not get deleted after thhe stage resets.
Overall the bbest one i played so far
Thank you! Tbh when we realized the bugs in the game it was too late haha