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A jam submission

Sir Ravel and the Tight Knit KnightsView game page

A silly comedy twine adventure where you, Sir Ravel, need to find your missing knights.
Submitted by Van Dunks — 6 hours, 15 minutes before the deadline
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Sir Ravel and the Tight Knit Knights's itch.io page

Results

CriteriaRankScore*Raw Score
Writing#14.3334.333
Mechanics#72.9172.917
Overall#93.2503.250
Audio#102.6672.667
Visuals#113.0833.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • In my books, this is an absolutely perfect jam game. A game that knew exactly what it wanted to do (make me laugh) and employed a game design to do  just that. I'm happy to say that Sir Ravel absolutely achieved it's goals, delivering a wonderful string of laugh out loud moments, and putting a smile on my face the whole way through my quest. I was left with many great memories. Owl-hooting, getting frogged, being in the closet, running into the Northerner dwarf, misusing slang on a youth - I just had a blast with all of it! While smashing through the 4th wall, the writing acknowledges the limitations of the jam's timeframe, and the scrappy nature of the experience. By poking fun at things like the inconsistence tenses, you flipped negatives into positives, creating even more moments for humor. Beyond being a source of many good laughs, Sir Ravel is simply a huge win as a narrative game. As the player, it whisked me to vivid places, introcuded me to charming characters, and took me on an adventure that stuck with me long after I had finished the game. Establishing that my quest was to find the missing knights and get to Yarnsby Keep at the start of the game, I had a clear sense of purpose, as I played through the surreal and chaotic events of the game. The desire to reassemble the Tight Knit Knights was a very real one, and it felt great when I finally made that happen. The choice to use youtube clips to score the game was a bold move! While the song selections felt perfect, opening other tabs unfortunately broke me away from Sir Ravel briefly. I also had some ads playing between songs, which broke the mood, but also gave me a chuckle and added to the joyful jankiness of the experience. I loved the moments where you used images of crochet characters. I loved imagining this whole world as being woven together. It would have been cool if this visual style was consistent through the game (for example, I'd have loved to see a crochet cat in the forest). But I also appreciated that your focus fell squarely on the story and the game's writing. I thoroughly enjoyed my time in this world, and the game left me wanting to take Sir Ravel and his Knights on more adventures. Mega high fives for the fantastic entry and all the good laughs. Huzzah!

Student Prize
I am a student!

First Game
This is my first Solo Jam, I've been a few groups before.

Best Solo Game
It was a solo journey!

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Comments

Death by being a quirked up knight boy goated with the sauce is absolutely the FUNNIEST way to die, LMAOOOO I loved this!

Host

Aer'll bay teh furstun tuh say'it roight, wroightin in tuhs gayem duhs tiehkle meh roight! Aintun nuther un loikit! Crahk yer wee yolks lad, phonneh one inya??

Submitted

Hoo-hoo-hoo!. Hooo! Hoo, hoo! XD

This is definitely one of my favourite submissions!

I really enjoyed so much of it! The way you used the narrator was brilliant! I also really enjoyed how you used the different affordances Twine offers to well. The addition of images were nice. It would have been nice if the audio worked, but the fact that you linked/suggested some was very nice :)

It was a very fun and silly adventure, I can see where the theme for tight-knit fits in. I also liked the little puns you have here and there. I liked that you added the riddles, the muffin-man section, teasing the kid, and talking to the owl! Your writing style and tone was amazing for this kind of piece!

Honestly well done! Keep up the cool creations! :)

Submitted

I love that you set the tone early.  The dialogue with the characters was quite entertaining to go through but the Dwarf was such a headscratcher. I actually tried to read that one but I bit my tongue LOL. 

This has a lot of heart and energy in it. Keep experimenting and Stay motivated! 

Submitted (1 edit)

I got to name my horse, great game! Archibald and I had a great time.

Submitted

This is really silly, and I love it :D I shouldn't take myself so seriously

Submitted

😂🤣😂🤣
This is thoroughly silly. AWESOME writing, the "lack" of music and 4th wall break add to the silly. I'm a sucker for nonsense! Well done!

Submitted

Thoroughly enjoyed the game! Love adventures. Very funny dialouge and clever 4th-wall breaking.

Submitted(+1)

DO YOU KNOW THE MUFFIN MAN!!!???

10/10

Submitted


This was a great little parody of the genre, and a good tie-in with the jam theme! Aside from being far too silly, the story was pretty compelling, and there were really great little moments of gold hidden in there (muffin man somehow managed to give me chills?). Once the story actually got going, the cringe factor faded substantially, so I really think the only thing that needs a bit of a re-write is the 'narrator' intro sequence.
On this note, I think it's important to be aware of writing for voice, or writing for reading. As an example, I think the Stanley Parable would be overwhelmingly cringey if it was text-based. The delivery of a voice actor can do a lot to make something into really good comedic writing, where otherwise it would fall flat. So that said, I think the formal limitations got in the way of what might actually be a good bit of comedy if it were executed differently. But that's the way of a jam! There are still a few straggling language errors as well, which could do with some careful revision, but again; jam limitations. Overall I'm impressed with result under the circumstances.
I was also really amazed by how well the background music integration worked. It was a cheap trick, but it fit in well with the tongue-in-cheek vibe of the whole thing, and I found myself much more engrossed in the story when it had musical accompaniment.

Developer

Thanks! It was heavily inspired by Monty Python and the Knights of the Holy Grail, and the Stanley parable.  The narration from that is truly fantastic! Thanks for the feedback, and I'm glad you enjoyed it!

Submitted

This was an amusing adventure; nicely done. I liked that there were little challenges for each of the knights, and I'd have loved to see the battle mechanics that you attempted to do, like Icarus taking flight.

Other than the shift from me being Sir Ravel to me looking at Sir Ravel from a third person perspective being a bit jarring, it was a nice experience!

Developer

Yeah I realised I messed that up about halfway through and just decided to roll with it. Then I just picked perspectives randomly. Thanks for playing!

The battle system was originally going to be like the oldschool turn based JRPG stuff, with Attack, Block, Special Attack, Use Item, etc. That proved difficult, so I scrapped that and tried to replace it with  a rock paper scissors style thing. Except renamed to Block, Parry, Slash and Roar, Pounce and Swipe.  That didn't feel nice and I was losing interest, so I disconnected it and left it til last. By then I'd done so much random stuff, I felt like a whole battle mechanic for one fight felt a bit unnecessary.


Thanks again for giving it a go!