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Chybby

34
Posts
18
Followers
A member registered Dec 02, 2020 · View creator page →

Creator of

Recent community posts

This made me so relaxed after a long day :)

The chill music, the honking swan and the intriguing puzzle really worked well together.

At some point the box closed and didn’t open again so I’m not sure whether I finished.

Love the aesthetic, it’s so cute!

I would have loved to be able to rotate the camera.

Thank you so much for coming back and finishing!

This game looks really great! I liked how you always felt like you were making progress by unlocking the next stage of potion making.

Maybe it would have been good to unlock more types of ingredients/vials/potions as you went on to more slowly introduce you to the different types - this would have given people more of a chance to memorise some of the recipes.

I liked the system where you weren’t allowed to mess with the physics once the run had started. Also found all the easter eggs for previous themes :)

The game felt less like building rube goldberg machines and more like guiding a rolling ball down a path. I feel like the dominoes were a good start but would’ve liked to see more interesting pieces to use.

The rotation controls took a little getting used to, I feel like mouse control and the scroll wheel would have been more intuitive.

It was also way too long for a jam game, I don’t think many people are going to finish this one.

Fun minigames and great idea for the theme. The tutorial was helpful and I liked how some of the scales interacted with each other (being able to tell you’re getting sucked into the black hole, being able to kill the wolves with the meteor)

Really digging the music and retro style.

Made it to 323% before it didn’t seem like it was progressing any more.

The art and music were great. I felt that the scaling mechanic didn’t really add anything to the game though.

The scaling mixed with the different shapes meant you really had to think about what you need to do to proceed.

Some of the puzzles were pretty unclear what you had to do and I got the blue block stuck at the bottom of the last level :(

Good idea with the chase - really adds to the tension of playing.

Really struggled to get that button to work :(

I liked the concept and some of the puzzles were good but I felt that a lot of them relied too much on random chance, I was resetting often and just hoping it would work this time.

This was great! I like that you came up with a reason to use every size - especially liked the parts where you had to wedge yourself between two walls. Also really appreciate the frequent checkpoints.

Fun game, hype music.

I could use the ‘K’ size before picking up the gem?

Love the cutscenes!

The tongue grappling physics were really satisfying.

The brick scaling behaviour was a little strange and seemed out of place with the rest of the game.

Couldn’t get past the bird on the desert level.

Cool puzzle and I really liked the chill vibe of the game.

Was a bit confused about whether the blocks were playing or not until I realised the rain only falls when they are playing.

Good concept and art!

Was a little wonky on my dual monitors - windows appeared in the middle of both monitors rather than on one of them.

The last puzzle was tough to figure out until I realised the scaling affected the gravity too.

Really cool art - I like how the arrow tail fits in with how the controls work.

Got a little hard to tell where I was going once I got a little bigger.

Beautiful game - love all the art for the characters and the beautiful UI.

The gameplay was a little simple and I expected it would relate more to running the company.

Fun mechanic, rapidly having to eat cheese to survive. Love the art for the chonky rat.

Was a bit difficult to know what was coming up with the camera transitions.

I really liked the concept but building the bridge was just too clunky - rotating with the keyboard instead of the mouse was weird and it was hard to tell exactly where a piece was being placed.

Wow this blew up my ears.

I wasn’t sure exactly what I was trying to achieve with the lasers and it didn’t help that I couldn’t close the email window to watch the video.

The forklift was actually really fun to control.

My servers kept blowing up and I wasn’t sure what to do about it.

Really good puzzles and looks amazing too!

I think there was one puzzle that started with bridges but they weren’t locked which was confusing.

Got kinda stuck on the second last level until I found the bit of ground on the left I could control.

Great ending, love the music!

Game looks really great, great colours and environment design.

Was a little hard to tell how deep I was in the world without a shadow directly below the character.

Game looks great and I like the scaling sounds.

Really tough to play though, and frustrating that the manual scale is different to the real scale.

Fun secret :)

It was a little hard to see what was going on with all the action happening in such a small part of the screen.

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Nice name ;)

Got a little confused during the building phase which way was the front.

Had fun once I had a lot of guns in a long line shooting all the bad guys.

I really liked how the music smoothly changed at the end of the level. The ladder physics worked well and it was fun to throw.

Took a little bit of time to figure out that the ladder was being thrown towards my cursor.

Fighting the enemies was a bit repetitive alternating attacking and blocking, especially the ones with more health.

Really cute art and sounds!

The game could really use a description to explain what is going on. I did eventually figure out how to drag units to the different objects and what each of the minigames wanted me to do but for the first 5 minutes I was just staring at my screen in confusion haha.

Managed to finish the final level after taking it reaaaaallly slowly.

Having different abilities in the two modes worked well and they made sense based on the character size. Liked the animation between the two scales too!

The text was really bright against the dark background and sometimes got in the way. Also nit-picking but having the character default to gnome mode after every reset got annoying.

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Loved the little slime model, he’s so adorable.

Liked that enemies could pick up the slime they dropped when attacked.

Wasn’t sure exactly what the two bars on the left were meant to be. I guess health and attack?