This made me so relaxed after a long day :)
The chill music, the honking swan and the intriguing puzzle really worked well together.
At some point the box closed and didn’t open again so I’m not sure whether I finished.
This game looks really great! I liked how you always felt like you were making progress by unlocking the next stage of potion making.
Maybe it would have been good to unlock more types of ingredients/vials/potions as you went on to more slowly introduce you to the different types - this would have given people more of a chance to memorise some of the recipes.
I liked the system where you weren’t allowed to mess with the physics once the run had started. Also found all the easter eggs for previous themes :)
The game felt less like building rube goldberg machines and more like guiding a rolling ball down a path. I feel like the dominoes were a good start but would’ve liked to see more interesting pieces to use.
The rotation controls took a little getting used to, I feel like mouse control and the scroll wheel would have been more intuitive.
It was also way too long for a jam game, I don’t think many people are going to finish this one.
I really liked how the music smoothly changed at the end of the level. The ladder physics worked well and it was fun to throw.
Took a little bit of time to figure out that the ladder was being thrown towards my cursor.
Fighting the enemies was a bit repetitive alternating attacking and blocking, especially the ones with more health.
Managed to finish the final level after taking it reaaaaallly slowly.
Having different abilities in the two modes worked well and they made sense based on the character size. Liked the animation between the two scales too!
The text was really bright against the dark background and sometimes got in the way. Also nit-picking but having the character default to gnome mode after every reset got annoying.