Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CozyCarrotCake

145
Posts
2
Topics
5
Followers
A member registered May 01, 2020 · View creator page →

Creator of

Recent community posts

As a person who loves Slay the Spire I really enjoy this concept, and it is super polished for a jam game with some incredible art and clear UI elements. Well done! :D

Awesome concept that with some great mechanics make for some very clever puzzles! The art also fit very well and the use of shadows is really good. Well done! :D

Cool concept that felt very well implemented into the gameplay, leading to some pretty difficult but still very fun times! However, I did get a bug twice were every enemy had died but I still didn't proceed to the next level. But overall, great work! :D

Loved how you implemented some very clever mechanics and puzzles in your concept, and the vibe reminded me a lot of Portal, which is aaaalways a plus! And kudos for making a puzzle game in Unreal, great work! :D

Love the concept and the presentation is simply great! The gameplay feels very tight, but I do agree it is quite difficult and the pushback on shield hits made it really hard to counter enemies, so I had to back into a wall to avoid it hehe. Overall, great work! :D

Really enjoy the concept and with its tight control and design that fits a classic arcade game this is really well done! Good work! :D

Love the art, love the aesthatic and some very clever puzzles! Great work! :D 

Well that was a blast! Great grahpics and clever puzzles that really utilized the mechanics. And no joke I actually laughed out loud when the two switched places, completley twisted my mind haha! Awesome work! :D

Absolutley lovely art and a really uniqe idea! Sad that you weren't able to make it longer!

Very clever and I really enjoy the art, good work! :D

The games has a lovely calm atmosphere along with a cool mechanic that led to some pretty clever and difficult puzzles! Great work! :D

As others have said it took a little while to figure out what everything did but ones you got the hang of it it was great! Loved how you had to manage so many things with only two buttons, made it feel like the gameplay had so much depth! 

And I mean with voice acting like this how can you not call it a masterpiece! Great work :D

Just an endless wave, although I'm thinking about changing that for the future!

Hope you'll figure it out!

Well my friend that is a extremley clever idea!!! The shooting gameplay felt great and you really felt every hit. And you can never go wrong with tetris! Great job! :D

Very cute and clever main mechanic! Wonderfull job! :D

Very hard but I must say I really enjoyed it! The gameplay felt great and the visuals are very cool and different from anything else I've seen this jam. Great work! :D

Really enjoy the concept and the art fits really well! But if you continue with the game after the jam I do think it would benefit from having a bit clearer way of showing when you get damaged and how your health work. But overall good job! 

BTW throwing those big boulder dudes around was awesome! :D

Awesome, just awesome! :D

Really enjoyed the concept of a common workplace idea becoming a game, and the music and art really sold it!!! However, I do think that the ability to remove or fire people you've already hired would make it a bit more engaging. But overall, great game! Well done :D

As some others have said the gameplay is a biiit unclear at first but when you get it it feels great and the art is just flawless. A mediaeval "papers please"? Yes please! Sweet job!

(1 edit)

Awesome concept and I really enjoy the art! However, the controls are a bit wonky and did have a bug where I somehow managed to get behind all the platforms and objects in the first stage, but I mean bugs are always a part of  game jams so no worries! Overall, great job! :D

Really cool concept and love the art, sweet work! :)

Fantastic concept which was implemented really well with the gameplay and graphics, awesome job! :D 

BTW that start screen might be one of the smartest ones I've seen! Looked fun and made me realise the main mechanic even before I had started the game, smart stuff!

Loved the art, loved the feel, and very much loved how you always had to be on the move to save both the carts and keep the speed up! Great job! :D

Really cute and clever puzzlegame! Also loved the music! Good job :D

Wasn't gonna reply to any comments but I really just wanna say that I definitely will add that (and that I'm quite upset I totally forgot about it hehe). Thanks a lot for your response!

Love myself some finnish farming! Really enjoyed it, and although a tutorial would be fitting you definetley figured out what you needed to do by the end. Lovely art and fun gameplay, good job! :D 

BTW I did shoot all my sheep in the end, hope I won't go to hell to quickly now hehe

Lovely game! As others have said the the ball and its weight and how you really needed to use the connection was very well implemented! Funny thing is that my favorite part might be how you are unable to jump while carrying the ball, such a simple yet really clever thing to do that for some reason really tied together the mechanics for me! Geart job dude! :D

I do really enjoy physicsbased puzzlers, and I must say that this is one of the most original ones I've seen in a long time! The pretty basic graphics do work very well with the gameplay, especially with that dope motion line. 

The game is definetley very difficult, I guess especially if you're not familiar with Fourier's Circles (me hehe), but the gameplay loop was aslo definetley still fun enough to keep going! I do still think it might have benefitted from something that could make it easier for people if they wanted to, something like a pause function mid-try that could help people figure out where they're going wrong maybe?

But overall really enjoyed it, great job! :D

Kind of amazed how you managed to make that 3D art in 48 hours AND make a great game as well! The gameplay was a bit unclear in the beginning but I think I got the hang of it in time. Overall, great work! :D

A lot about this game is just amazingly clever and the art presents it really well, although my favortie part might be how you seamlessly incorperate new mechanics into the levels, great job! :D

Love the concept and how it was implemented with the art, and damn if it didn't make me feel bad for all those sacrifised ghosts :( So yeah, great job!

The idea of having your own health as ammo is reeeeally clever, which combined with some damn bouncy arrows makes for a really enjoyable, although difficult, game! Great work!!! :D

You didn't only manage to make a great puzzle game with some awesome graphics, but you also managed to incorperate a cute, pretty damn funny story as well! Great job!!

Lovely puzzles and design that were very well implemented into the main mechanic, great job! :D

Love the aesthetic and I felt that the split up/ combine mechanic was very well implemented into the level design! Good work! :D

The wrecking ball felt really awesome to use, good job for such a little amount of time! :)

Those are some clever and pretty damn challenging puzzles, and the dual movement mechanic was very well implemented, nice job! :D

(1 edit)

Lovely art and I really enjoy the concept! It was quite buggy with some difficult and furstrating hitboxes, BUT I am totally ignoring that as you didn't use a game engine! Good job! :D