Nice game. I feel like you got some inspriration from the shuriken game last year where they slowed down time to make it easier to kick them. Great game!
Play game
Heart Bound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1241 | 3.420 | 3.420 |
Overall | #1272 | 3.313 | 3.313 |
Originality | #1370 | 3.420 | 3.420 |
Fun | #1440 | 3.100 | 3.100 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's health is bound to their ammo.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This is really cool, sometimes my arrows fly around like crazy, but I love the concept of using energy, becoming more vulnerable with every strike and having to regain your ammo / hearts by collecting the arrows again. Really good concept and a lot of fun to play, good one!
Really nice game! The gameplay is easy to understand, and the art is also very good. One thing I believe could help the pacing is the ability to grab an arrow mid flight, or at least make it bounce less times on the walls. Also, I had some framerate issues on the last level... nothing game breaking, but if you'd like to continue on the project, you could take a look into it (it may also be my slow notebook 0.0)
This is a fun interpretation of the theme. It's interesting that the shape of the head of the enemy acts just like the walls. Making the bow rotate with the direction is also another cool detail.
I find it difficult to predict where the arrow is going to be after the initial reflection. It will also be cool to be able to pick up the arrows midflight, but it might cause problem where the player only wants the arrow to reflect back.
Great job on the game!
Fun to play, great art. Great idea related to Game jam topic!
is a nice idea , i like the concept of it , but i think if u put more work on the movement and camera work the game would have felt so much better to play
Cool game, reminds me about Titan Souls except that you got the keyboard + mouse controls right haha. As some poeple commented already, the sound of when they destroy the house is kinda annoying, not sure if that's the intention tho :P
This game is so cool!
Great job, I think this can make top 100. I really liked the slow-movement when aiming. Nice touch!
I love the interpretation of the theme and that the arrows kept going after hitting an enemy so you could plan out your moves. The sound of the enemies destroying houses gave me a headache though.
Really cool mechanic and a fun execution, the time slow really let you think out what you wanted to do with your shot and perfectly execute it making a good plan really feel under your control!
I'm not sure if this problem was for everyone, but the ground layer tiles flickered a lot when moving vertically causing some pretty bit discomfort. Also perhaps giving the enemies some sort of red flash and hit reaction ( with a bit of a slide away from the impact for the juiciness ) would help a lot in readability. Also if you wanted to carry this farther into a larger scale game, then perhaps adding visual health indicators ( growing cracks and the likes ) then this game would read really well and help the player make quicker split second decisions :)
I really enjoyed playing this game and would love to see you carry it on a little more, good job!
The idea of having your own health as ammo is reeeeally clever, which combined with some damn bouncy arrows makes for a really enjoyable, although difficult, game! Great work!!! :D
A really fun game, with a nicely implemented concept. The aiming is fun even if a bit unpredictable. Getting hit is quite punishing though. Great game overall!
I noticed a bit of flickering between the background tiles. I don't know what engine you used but I have seen this happen in Godot. In that case I think there is an option in the project settings that supposedly helps with this.
The game is really fun, itch challenging and the art is amazing. It lagged a bit in the third stage but i'ts probably my wifi so who cares.
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