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croomfolk

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A member registered Jun 18, 2020 · View creator page →

Creator of

Recent community posts

Please make AI assets opt-in rather than opt-out when negative filtering comes!

Incredible news! Bsky seems to be the new hangout spot for cool devs, and it cant be worse than X lol. Will be sure to update my stuff.

I had voiced despair at how flooded with AI the assets section had become, and even stopped publishing on itch altogether. This is very good news, a good start, and I'll definitely come back to itch if negative filtering does a good job of filtering out the slop.

I dont mean to sound ungrateful here but why not ban AI entirely? No one wants it, and it's just a shitty grift that actively harms the indies that your platform specifically caters towards. Itch has always been a haven for devs and artists, why even allow assets that have had no significant human editing? Moderation seems to be stretched thin, and that also seems like a faster way to get the issue done with

Love your style and your YT videos are an inspiration to me. Keep it up!

Already a year gone by and the front store is still crowded with unmoderated garbag.

I noticed the Drafter isn't aliased in this new version (using Krita), is that intentional? ^^

Amazing update! I might keep both around for using the old drafter as well, but all these brushes are incredibly delicious c:

ALREADY????

The original Stipple Beast is one of my favourite brush packs ever, I'm so happy with this release!

The game assets store is often flooded with awful "pixel art" images that are AI-generated without even the most barebones human pass. I'm tired of searching for assets like icons and portraits and needing to dodge landmines with every click. It's especially egregious with backgrounds, mostly everything uploaded is terrible AI. This website is the place for indie gamedevs, and it's about time itch takes a stance on protecting human creators. No opinion on games that use AI content, because that is at least a transformative work done on top of garbage, but undressed garbage should not be allowed on the website.

vc n é cria de vdd

Thank you! I'm currently barely getting back to itch as I'm recovering from illness, but i'll look into releasing it elsewhere as soon as I'm able to. Glad you found it useful :)

I cannot express enough how wonderful this is. Thank you for your work as always!

Loved watching the progress videos on youtube! Hope it does well :)

The king is back!

Always nice seeing farming games! Controls don't seem to be working properly in my browser as maybe one in ten clicks got registered and it wasn't clear why some patches were getting tilled/sown/harvested and others stayed unresponsive. Other than this I'd suggest turning off filtering in your sprites for crisp pixel art if your engine allows it, for example the character select screen has crisp pixel art but the character itself appears blurry due to filtering c: Good effort and keep it up!

Wonderful implementation with lots of game juice. I also really appreciate the historical info and links included in the game! 10/10

Wonderful to see the pack is doing well! Absolutely love your style, keep it up!

Just to confirm it, this is the account I'd like to transfer the project to. Thanks!

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Thank you for including a Linux build! I loved the characters and sights, really cool visuals. Talk animations were very nice, in fact a little thing I'd nitpick is wanting the chat window to be a little transparent so I could see the character better. Overall I really enjoyed this, was great seeing it get developed :)

also good to see droods influence growing one game credit at a time

Really love the fine-tip ink look! You could mirror these on OpenGameArt too, they're proper brilliant as CC maps.

All enemies have the same health, if the flare bullet didn't vanish then the hit didn't register. Indeed i wish i could have polished up the detection code more but there was no time...

Glad you liked it! And who knows, maybe come next jam, we'll see a new chapter to the story... :D

Very fun gameplay! My only problems with the project are that the player/enemy crosshair difference would be really difficult (maybe impossible) for a colorblind person to spot, and the green crosshair is hard to see as-is. Great job still

I really appreciate there being control remappings in jam projects. In my system the mouse look controls were inverted, however, with no option to leave them as normal. Not sure if that was intentional or not, but it was very disorienting and i couldn't finish it. Overall a very ambitious project for a jam, congratulations on making as much as you did!

i like the concept of quick raids to get objects. Very nice feeling of movement, made me want to see the finished project. Also great job on the animated menu.

Nice prototype! If you continue work on a post-jam version, I'd suggest adding a reset button, as a few times a ball got stuck on the corner of my crystal and there was no way to restart the playing field like what happens when the ball flies away.

Hello, thanks for the comment. There's an audio alert for its reload being finished - 4 "ticks" quickly play. Two minor quirks are that the rifle begins the level as loaded so you don't hear them in the beginning, and since your friend is the one reloading, the timer doesn't start until you put the rifle down.

I can see the audio cue not being very clear, as there are many other sounds playing or people's settings may be low. Would you have any suggestions for improving that feedback on a post-jam update?

Hey, huge fan of your work! Just wanted to let you know that the URL you added on the video description of the preview and timelapse videos for people to download this pack died, and now redirects to some other domain. Cheers, i wish you a great 2022 :)

This is amazing, my favourite type of workflow is pixel art just large enough to paint with brushstrokes. Very nice!