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Crowleyminal

32
Posts
6
Followers
8
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A member registered 69 days ago · View creator page →

Creator of

Recent community posts

It's sad that we lost the comments, but on the bright side we have read, responded and thanked every person who commented. That's what's important! =)

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Hi! I sent him the link and our game was resubmitted to the Jam.
Thank you !

Very solid game, unlike the wall.

I loved the customization of the movement, the story is nice and the art is very cool.

It feels very complete and polished! The writing is really good, the visual are awesome and the whole creepy atmosphere is very well handled.

Really nice game.

Nice story, the creepy vibe is exellent. Good mechanics and sound design, very polished.
Well done !

Very nice story and message.

The gameplay is ambitious and works well. I struggled a bit to understand that I had to do an addition for the meat numbers, that part could be made more clear. The stealth/avoid Rogers phase works well. Jumping on the platforme was a bit complicated, I had to try like 6 time; I think it would be better if the platform lowered more. I'm glad about the translation update, it was not quite synchronized with the voice over after a while, but that did not prevent me from understanding the story.

Well done!

I don't understand spanish exept for a few words here and there that are close to french., but I can very clearly understand the message behind your game ! Well done.

It's short but it was fun and the message is clear. The corporate statements in the background works really well.
Nice ideas !

There should probably be more indication in game on what to do and what you can use, otherwise it was fun !

Unfortunatly I do not understand Spanish, but I suspect the story to be inspired by Marvin Heemeyer and his Killdozer! It was very fun, I only missed 3 building.

Nice and fun game. Well made and written. Sometimes the text is hard to read in the history because it's green on blue/greenish UI. Maybe I would have like more challenge and dilema on spending my salary.
But it was nice, well done.

It's really impressive! The sound design and soundtrack are very good, the  UI and art are awesome. The minigames works well and are fun to play. Everything is polished.
Very well done!

Loved the rhythm and music of the game. Nice representation of how luck is the main factor for being able to afford housing, and how the dices are loaded for anyone under the upper class. The red is a bit aggressive for the eyes.

Nice game.

The game is really well crafted, easy enough to pick up what to do and hard enough to be a real challenge.
Well done!

Will had played Curriculum Builder 2024 on my CV.
Thank you.

Great game ! The artwork, animation and storytelling are really well done.

It sweet like a sugar free Coca-Cola™ sour candy. Loved it.
It would have been nice if there was some sound design. Still, made in 2 hours that's impressive, well done!

Very good writing ! As a tea person I felt a very strong urge to fight the coffee conspiracy.

I like the old flash game vibe !
It was very punk and fun.

Oof, this is very effective. Critical hit! This player has fainted.
The narrative design with the colors and their fading work really well!
Well done!

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Short, but very intense. and PS1 graphics are perfect for the atmosphere. The gradual unease is very well done. The message is powerful and delivered perfectly.

Nice prototype! I love the retro style. Very good concept! The influence on policies with dice rolls mechanics are interesting. There seems to be a lot of worldbuilding, I'll have to check your previous work.

I had to put all the settings to low because of my potato PC, but everything worked great.
The story is nice, and I loved how you hid the eldritch horror behind the lighthouse.
Also, the 'stuck' button was very handy while I was searching for secrets everywhere.
I had a great time.

It looks very good, and the voice acting is on point.
It makes me eager to see more.

I loved it.
It is short and simple, yet very emotional.
The art is beautiful, the interactions are very intuitive, and the story is poetic.

Superb.

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(Slight spoiler ahead, be warned.)

That was a great story! The navigation through key words, the deciphering of the letter, the hidden key—every interaction works really well to invest the player in the story, which is very well written. The background sounds and interaction sounds, like entering the reception center, were nice additions to a more immersive experience.
I think it could be expanded to other interactions tho (phone, elevator, emails...).

It was a great experience. I haven't tried every game yet, but yours might be in my top 5 of this jam.

Wow, that was really well written! I loved the fact that I learned things I didn't know about marine biology while experiencing philosophical dilemmas related to it. Thank you! It would have been even more immersive with a bit of sound design, but it's already very good.

It was a very nice experience! Loved your art! The horn mechanics were well done. It felt like operating a complicated machine while actually being simple to understand with the notes and hints. I have spent more time than planned playing with the harmonica, trying to create other music besides the one needed, haha. So, good job with that—it was well done!

I agree with SoulSplitter's feedback on the sounds and inventory. I would also add that I would have liked more "hints" foreshadowing the final twist. Nevertheless, I liked the story you crafted.

Good work! Bravo.

The setting of the story, the harshness of the sea, and the people's treatment toward the main character, as well as the conclusion, were very well written!

I agree with some of the critics; maybe the interactions with the merchants could have had variations or different outcomes depending on their flags. Same for the pirates, giving up ressources to prevent a fight or a pursuit depending on their flags.

It felt a bit repetitive at times, but the story was interesting enough to keep me going, and I managed to arrive at the Strange Havens after my second playthrough.

I really enjoyed your game. Great work!

Very nice Idea, playing around light and dark with a lighthouse ! I didn't expected the sinister narrative but liked it.
Maybe the running speed should be increased just a bit.
Good work !

The art style and characters design are lovely ! And you've matched the music perfectly to vibe.

It was a very good experience. The artworks are beautiful, and the filter animation gives them a dream-like quality. I loved the way you "fly in" the house from the title screen ! Also, the sound design makes the whole game very immersive. I loved the psychological theme ! it's well-written, well-designed, and very contemplative.