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Minanima's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #34 | 3.200 | 3.200 |
Gameplay | #38 | 3.400 | 3.400 |
Technical | #41 | 3.300 | 3.300 |
Design | #49 | 3.250 | 3.250 |
Overall | #49 | 3.250 | 3.250 |
Artistic | #76 | 3.100 | 3.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun game. Interesting combinations and pecking order requires careful planning to accomplish the goals. Only problem is I liked to spam which led to too many objects and therefore too much lag. Well made and thought out game, thanks for submitting.
oh wow i'm really bad at this kind of game. but's well executed and the music fits nicely.
If you want extend on this one, add a couple of tweens for the transformation to make them more impactful :-)
well done!
This was fun and nice! It is hard to remember what every creature does, but it was fun to mess around. The GUI is complicated, but given how complicated is the nature of the game, I think you did a good job. Thanks for the game!
I love these kinds of games. I told myself to only play for 10 minutes... Yeah... Ooops :) Great game!
Really fun brainteaser, the simulations add a really fun chaotic element and the rule set is well designed
This is some great fun, seeing the little guys running around doing their thing, great job!
I love this genre and I'm excited to see people experiment with it! Very nicely put together, I loved the sprites and the music worked very well. Congrats!
This was fun ... I wish there was a faster/more intuitive way to select the different units, but I spent a guilty amount of time playing this and you did a good job on it.
Very simple in concept but actually winning takes some thought (especially if you aim for a low score)! The creatures are also really pretty, got as far as making mages!
I liked this, but I couldn't get past level 4 or so (dwarves introduced). Thanks for the game!
I like the concept of them but it has a very not intuitive controls.And your tutorial it is a bunch of text strings in the start of the game. It will be better to split it into some parts and show them just before user will use it.
The less spawns you will make the better you are... But is it all about theme?
The controls I struggled with, it went through even worse iterations. The issue was players naturally want to click to place a new creature but also sometimes click to view handbook page of the unit clicked on, and it wasn't easy for me to come up with a simple way to distinguish the two apart from what I landed on. Re: tutorial, I agree, that's something I wish I had done better than text strings.
Regarding theme, one layer is the less spawns is more skill, but also the concept of creature transformation; the number of creatures is always conserved but they transform, meaning less of one creature always means more of another (different way to think of Less Is More). At least that's how I rationalized it :) . Thanks for feedback!
Reminded me of pokémon, except I'm bad at this :D
great concept btw, good game :)
It's a hard game, don't worry :) Glad you liked it though.
It also reminded me of Pokémon and I really liked the concept and enjoyed the game!