interesting idea, i discovered after a bit I could overlap the windows that open up to all new dimensions ahah
love it, a bit of work on the art side and this could be a really cool game! keep it up!
Degrand
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I really like the art style, it is simple and on point with a minimal palette of colours, from a gameplay perspective I like the idea, but I felt it was a bit too easy to hunt them down by simply kiting, maybe a way to prevent that would have the game more interesting.
Overall a lovely game well done! :)
I really enjoyed playing this game, a bit sorry for the robot fate, I guess adding some timer would make the throwing mechanic more relevant ( I'm terrible at it anyway).
the pixel art was cute and constant across the game, love the animation you made for the building crafting the new item.
i would love to see a final version of it :)
Well done!
Very nice game, the idea of sharing the universe with DrTronik made all this even more charming, it felt like a progressive story split into episodes, one of the puzzles was more challenging for me and require multiple attempts, getting more weapons made the game simpler rather than harder, other than that it was fun destroy those bases!
I personally love the voice acting, Love it!
Well done!
I used to play games for a long time now (more than 20 years), Oddworld, Metal Gear and Digimon world are my best memories of the ps1 era, I don't know yet what is the fate of this project, a lot depends on people feedback and traction, I have your same hope to see a fair Digimon world successor maybe multiplayer online as well, maybe we can try to set up a team and work together on it for a small version of it.
here is my discord Degrand#0362 if you want chat about :)
thanks
Thank you for your time on review our game, the idea was to make a mobile game, where you are the baby in the room that is trying to defeat the fear of monsters, you manage to make a friend with one and he fights the others by your side.
All atmosphere was meant to be in the sleeping room of the baby and the monsters were supposed to resemble the shadows or illusions that the baby sees on the night before sleep.
Obviously, all this is currently not visible on the game due to the time restriction and cuts, we manage to get out of the battle system and we spent all the effort to make that "fun" and "fair" since it's the core mechanics of the game .
The Evolution is to create that variable and make the game more dynamic, spending different points on different attributes allow you to evolve in different forms all the time, from there the idea of "collectibles" with the monster dex
Thank you for your time on review the game, your point is absolutely correct, the issue that i step on was the balance between the attributes some of them give benefits on the long run others are early game, making the exp boost was killing the meaning of the early ones, i should have though a better scaling system :) to sort that i can add a video of a full game play with the boosted exp, i guess that would help
Hello, thank you for your time on review our game! , you right most of the vibes that I was trying to express with the game were related to Digimon world, i thought that game still a hidden gem to those days, it wasn't for the virtual pet aspect of it that ruined evolutions paths, the idea of a post-jam release is to recreate those feelings, adding a story, a baby protagonist , the room environment ,and improve and polish the current battle system, with only 2 days the battle system was the only thing that we manage to bring out :)
I'm impressed by your game knowledge I saw some of your other comments mentioning other's inspiration and you got all of them!
What a lovely time killer! :D i dunno if was just my browser been funny but i couldn't hear any sounds :)
few things that i think will make the game more immersive are animations on collisions and scoring points with some particles also if the time counter will be more visible on the last seconds will add that scary feeling to get as much point possible!
i enjoy playing even if my score was terrible ^^ (48)
Interesting gameplay i like the idea of risk/reward by allowing the meteors to enter on the atmosphere to give better burst damage.
The controls are intuitive and easy to use from a touchpad as well, probably an open idea for mobile game as well, i wish there was more animations on the space ship and the planet, also bit of random elements on it like different speed or size of meteors that may require the player to change his strategy during the gameplay, the designs and the explosions effect are really satisfy to see , music and sounds makes everything really relaxing and enjoyable to play.
main menus are a bit too static but not a big deal :D
keep making games like this one i love it!