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Monsters under the bed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Excellence (Design & Engineering) | #137 | 2.600 | 2.600 |
Aesthetic Flair (Graphics & Sound Presentation) | #138 | 3.000 | 3.000 |
Overall | #183 | 2.300 | 2.300 |
Immersion (Gameplay & Storytelling Engagement) | #186 | 2.100 | 2.100 |
Relevance (Creative Expression of Theme) | #244 | 1.500 | 1.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Made by One or Two People
yes this was made by just me / us
All Original Content
yes everything was made during the jam
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Comments
Not quite sure how it's relevant to the theme. It also felt a little too luck base and a little too hard. Amazing pixel art tho!
Hi, thank you for your time on review the game!
The idea was to make a mobile game, where you are the baby in the room that is trying to defeat the fear of monsters, you manage to make a friend with one and he fights the others by your side. All atmosphere was meant to be in the sleeping room of the baby and the monsters were supposed to resemble the shadows or illusions that the baby sees on the night before sleep.
Obviously, all this is currently not visible on the game due to the time restriction and cuts, we manage to get out of the battle system and we spent all the effort to make that "fun" and "fair" since it's the core mechanics of the game .
Great game for in between. Although some sound effects when hitting would have been great to give the fights more tension (probably you hadn't had time for this).
Hi, thank you for your time on review the game! You are right, unfortunately, we hadn't had enough time for adding these sound effects. We aren't sound designers, but surely we will work on it.
I feel like there's a lot of content, it's cool. But for a jam, where people don't play a very long time, you should speed up the progression process, so we can see more, in less time. :)
Thank you for your time on review the game, your point is absolutely correct, the issue that i step on was the balance between the attributes some of them give benefits on the long run others are early game, making the exp boost was killing the meaning of the early ones, i should have though a better scaling system :) to sort that i can add a video of a full game play with the boosted exp, i guess that would help
Great work. I can definitely imagine this as a fun little mobile game to pass the time! Plus, I'm a massive Pokémon nerd so I really love the monster-dex aspect of it! My only point I'd want to note is that I'm not sure how this fits with the One Room theme. Apart from that, great job!
Thank you for your time on review our game, the idea was to make a mobile game, where you are the baby in the room that is trying to defeat the fear of monsters, you manage to make a friend with one and he fights the others by your side.
All atmosphere was meant to be in the sleeping room of the baby and the monsters were supposed to resemble the shadows or illusions that the baby sees on the night before sleep.
Obviously, all this is currently not visible on the game due to the time restriction and cuts, we manage to get out of the battle system and we spent all the effort to make that "fun" and "fair" since it's the core mechanics of the game .
The Evolution is to create that variable and make the game more dynamic, spending different points on different attributes allow you to evolve in different forms all the time, from there the idea of "collectibles" with the monster dex
I really dig the idea of Pokemon, but it's the monsters under the bed. Cool idea! That said, I'm definitely getting more of a Digimon World vibe from this game. Was that intentional?
Hello, thank you for your time on review our game! , you right most of the vibes that I was trying to express with the game were related to Digimon world, i thought that game still a hidden gem to those days, it wasn't for the virtual pet aspect of it that ruined evolutions paths, the idea of a post-jam release is to recreate those feelings, adding a story, a baby protagonist , the room environment ,and improve and polish the current battle system, with only 2 days the battle system was the only thing that we manage to bring out :)
I'm impressed by your game knowledge I saw some of your other comments mentioning other's inspiration and you got all of them!
No problem! It's super rare to run into another Digimon World fan! I would love to see you expand this game! Digimon World is one of my favorite games, even if it is kind of a mess... I would love to see a spiritual successor! I think this is the first time someone has been impressed with my game knowledge before. Sounds like you've got a pretty extensive knowledge as well!
I used to play games for a long time now (more than 20 years), Oddworld, Metal Gear and Digimon world are my best memories of the ps1 era, I don't know yet what is the fate of this project, a lot depends on people feedback and traction, I have your same hope to see a fair Digimon world successor maybe multiplayer online as well, maybe we can try to set up a team and work together on it for a small version of it.
here is my discord Degrand#0362 if you want chat about :)
thanks
Cute game i love the graphics.
Hi, thank you for your time on review our game!