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DreamScale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #460 | 4.034 | 4.034 |
Overall | #630 | 3.816 | 3.816 |
Style | #733 | 4.000 | 4.000 |
Enjoyment | #1318 | 3.414 | 3.414 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is an infinite platformer where you keep expanding your world by placing parts of it in the build mode
Development Time
48 hours
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Comments
Loved the idea and the implementation, didn't understand how to build at first, but going back to the menu was enough to get on my way. Does the game have an ending or or it infinite? Really impressive for a 48 hours entry!
Wow, very cool! This is one of the more unique ideas I have come across. Having to build to escape the kill zone was a great idea.
I do think because the kill area grows upwards, it devalues the pieces with no upward exit. Maybe balancing by adding more coins to those types of areas.
This is one of my favorites, hope to see you in the top 20!
Pretty cool expression of the theme, and I liked this game's style. I'm not sure I ever understood how the coins connected to the tiles I could place to keep building, but there is definitely a lot of potential in this game.
Really cool idea but very difficult, good job overall!
artstyle is awesome,
The concept is so cool, being the builder of your world !
Can't manage to get high because I suck at platformers ^^ but tested all the tiles !
MAybe a way to improve can be a number of life point instead of instant death for bad players like me :)
But in 48 h it is awesome what you've made ! great job !
Thank you so much for your suggestion! The level building mechanics took us a lot of time so we didn't focus too much on the platformer, trying to keep it as simple as possible!
Took a minute to get it but, very cool ^_^
Unfortunately we didn't have enough time to add a starter tutorial. Thank you so much for the feedback!
Great idea, I had some difficulty understanding how to build ( for the first few tries, I always went on top of the first level before opening the build menu, so If you could put white square where you can build (as you did) and red square where you can't it would help the player for a quicker understanding) but I quite enjoyed this game, the style is quite nice and once you get used to the movement it's quite effective.
Thanks for the feedback, we know we had some issues with the builder view, and we were thinking of some solutions like preventing the player from leaving the room by fixing the camera.
This is a great looking game!
Thank you!
Quite interesting idea for this project you've had! I loved its cute art and had fun while playing the game :)
Thank you so much for your time to play and review the game!
Fun game with supercute art style.
Thank you!
Solid movement, great visuals, and a cool concept, there's so much you could do with this idea. Keep up the good work!
Thank you very much for your feedback! We will probably continue to add new things to this project after the game jam!
A lot of fun! I could see this being a rogue-like where you unlock more level pieces as you progress.
Thank you for your time to play and review the game!
Really great game, fits the brief really well! I loved the music and the core gameplay mechanics were super fun! If this idea was fleshed out a bit I could see myself sinking hours into this game.
Thank you for your feedback! We are evaluating the idea to continue the project after the game jam based on the feedbacks we are receiving!
Nice game, great job !
Thank you for playing the game!
very fun. ðe room selting was ðe only part ðat was anoying part.