This is a very impressive game. I'm interested in the algorithms behind the diffusion and the dynamics of the interacting fluids. It's a really creative concept that is relaxing to play yet thought provoking when it comes to strategies. Excellent work!
That's really cool thank you for sharing that. I tried to focus this game around the rock paper scissors aspect of fighting games so I'm really glad that you mentioned it. Thanks very much
Watching your gameplay was so helpful. There are a lot of oversights and weird interactions I missed during testing. It's clear that you have experience playing fighters. Thanks again!
I really like the use of a limited color pallete I think it gives a nice atmosphere. The dragon animations are very fluid and convey personality effectively. Everything feels responsive. Great entry!
I love the sprites and animation! The fighting game boss rush style reminds me of Warzard :) I really like the idea of building meter with parries. Great job!
Thanks so much for the feedback! My AI is pretty bare bones I wish I had more time to work in strategies for projectiles. The gun is cheap though there's no denying lol
Really liked the fast movement. Controls felt responsive. I also enjoyed the humor "No time for lion around" and the gasp sound after you wake up had me laughing. Nice game!