Thank you and I'm glad you enjoyed it. But I do totally agree with your nitpick about the dialog, it completely flew over my head while making it but it's definitely something I'll add to any future game with dialogue.
dotiocat
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Overall a lovely game, fun and simple with a good amount of challenge. My only gripe with it is that it's a bit rough to control, you move so fast and the jump sometimes feels inconsistent.
Due to this I will admit I cheated a few levels by throwing a box against a wall onto my head, which forced my character into the floor. And in this state, every jump I pressed before picking up the box again would launch me further up into the air.
Still I really did like it, and visually it is quite charming. Great entry especially for the first GWJ!
Really cool and visually pleasing game, didn't expect to spend so much time on it as it's rather huge for a jam entry! Although unfortunately, after exploring the whole map (or at least till all squares were shown as explored) I could not open a key door to lead me to the final green thing needed for the big door. Maybe it was me just missing one or being dumb, or maybe something bugged either way while I couldn't see the ending I still thing the game is great and well done.
Neat game, you can really feel the gravity increasing with every moment. I do feel like the only issue I had was the camera being a bit high on the field of view and sometimes I'd get lost looking into the void after I accidentally dash over a platform.
The 2nd level was much harder for me than the 3rd, but all were very acceptable difficulty with clear ideas of what the player needs to do. Great entry, well done!
I usually avoid games with such heavy emotions since I'm easy to cry (which I did), but the game is visually so pretty and it pulls you in to try it out. Lovely visuals, amazing sound and a touching story that is told in just the right amount of time, not overstaying or going too fast.
Incredible work, really.
Thank you, and thank you for the feedback. I will say that there (should be, at least I did add one) is a warning message that pops up on screen when one of them attempts to run away, but they only attempt to do so when they are not on the screen, and only after the first phase of the game is over (after one of the cultists goes through their 'transformation', after eating enough fruit)
Thank you! Other than feeding the cultists, when one of them eats enough fruit (3) they will push the game forward by asking you for your blessing (clicking them a few times), and after that you get bits of story after each cultist goes through this. But mechanically speaking other than feeding and moving them around, and occasionally grabbing them for when they attempt to run there is not much more.