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dotiocat

30
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6
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A member registered Jan 20, 2021 · View creator page →

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Really cute game, visuals and audio is awesome.

My gripe with it is that I feel the game would be a lot more fun if there were a few less variations of sizes! Currently it feels like some ghosts are very close to two different sizes and it can feel a bit bad to miss one and get the other, especially with the sad faces they make! 

A super charming game, really pretty the art is simply amazing!!

The game is a bit simple but honestly still quite fun, and the 3D fight scene honestly caught me off guard it's so cute! The boss had no chance against a five digit troop number. . .

A very charming and visually incredible game. I found the controls a little floaty and aside from if I was competing against another person, I didn't find much reason to get a tetris line. With the ability to double jump most blocks could be side-jumped and then climbed, effectively making the tetris part of it negligible. Not that that makes this a bad game, it is quite nice, pretty and fun, just what I felt while playing it.

I like the crunchy visual style, the game is neat and it's silly that your fairy friend can give you negatives as well as positives. I just didn't find much strategy to it as the sword (while meant to be unwieldly due to size) is simply too slow to control at almost any size, meaning your best bet is to go in the direction of the sword and carve out a path to the end of the screen, then proceed to swing and swing till the rest of the horde is gone. Still, neat little game!

A little repetitive but otherwise quite cute. I like the urgency but I would've also liked a bit of a tutorial before thrown into the gauntlet of selling my sons. I really like their little faces!

Adorable short and sweet game! A very interesting idea for the use of the theme, and I think it fits quite nicely. The little "cut!" "build!" "paint!" were very cute.

Extremely juicy game with simple yet effectively pretty visuals. I would leave a lenghty comment but others have already done that, I will just say that I didn't feel much of a need to switch sizes back and forth a lot, usually sticking to a size until said size enemies are all dead was sufficient.

Without repeating what others have said about being easily stuck or needing a slightly better tutorial, I think the art is charming and the little wizard fella has a very adorable push-n-pull sprite. Still a nice game, and while understanding the time constraints can be rough it would've been a more pleasant experience with some sounds!

A cute game, stylistically very pretty! Would've liked if the rocks that correspond with one another had a marking of sort, so that you wouldn't have to switch between the two rooms after every little move until you realize that the rock you were looking at was the wrong one. Super pretty though!

An interesting take on the theme for sure. You get a bit fast near the end for my slow fingers but otherwise a nice score attack game.

Thank you and I'm glad you enjoyed it. But I do totally agree with your nitpick about the dialog, it completely flew over my head while making it but it's definitely something I'll add to any future game with dialogue.

Thank you very much for the kind words!

Thank you!

Thank you for the kind words, and I definitely agree that the text should've first show the whole text and only after that go to the next rather than skipping. It totally flew over my head while making it!

Thank you very much, I'm glad!

Overall a lovely game, fun and simple with a good amount of challenge. My only gripe with it is that it's a bit rough to control, you move so fast and the jump sometimes feels inconsistent.

Due to this I will admit I cheated a few levels by throwing a box against a wall onto my head, which forced my character into the floor. And in this state, every jump I pressed before picking up the box again would launch me further up into the air.

Still I really did like it, and visually it is quite charming. Great entry especially for the first GWJ!

Really cool and visually pleasing game, didn't expect to spend so much time on it as it's rather huge for a jam entry! Although unfortunately, after exploring the whole map (or at least till all squares were shown as explored) I could not open a key door to lead me to the final green thing needed for the big door. Maybe it was me just missing one or being dumb, or maybe something bugged either way while I couldn't see the ending I still thing the game is great and well done. 

Neat game, you can really feel the gravity increasing with every moment. I do feel like the only issue I had was the camera being a bit high on the field of view and sometimes I'd get lost looking into the void after I accidentally dash over a platform.

The 2nd level was much harder for me than the 3rd, but all were very acceptable difficulty with clear ideas of what the player needs to do. Great entry, well done!

A really, interesting entry! I find it rather cute and funny yet creative. My only complaint is the inability to pet the cat void creature.

I usually avoid games with such heavy emotions since I'm easy to cry (which I did), but the game is visually so pretty and it pulls you in to try it out. Lovely visuals, amazing sound and a touching story that is told in just the right amount of time, not overstaying or going too fast.

Incredible work, really.

The little space guy is animated super lovely, I really like him. The game is neat and polished, I got a little frustrated after falling a few dozen times, although I think I picked the harder route so it's deserved!

Thank you very much, I'm glad you liked it!
I'm sorry for the crash, I believe that the crash happens when an enemy dies from damage over time at the same moment the player quickly selects a move.
Thank you again!

Thank you, and thank you for the feedback. I will say that there (should be, at least I did add one) is a warning message that pops up on screen when one of them attempts to run away, but they only attempt to do so when they are not on the screen, and only after the first phase of the game is over (after one of the cultists goes through their 'transformation', after eating enough fruit)

Thank you! Other than feeding the cultists, when one of them eats enough fruit (3) they will push the game forward by asking you for your blessing (clicking them a few times), and after that you get bits of story after each cultist goes through this. But mechanically speaking other than feeding and moving them around, and occasionally grabbing them for when they attempt to run there is not much more.

Thank you for the kind words!

Thank you very much for the kind words. The cultists stacking up onto each other was an oversight on my part that I'll keep in mind for the future!

Thank you very much

Thank you!

I did originally want for there to be a list of waves but due to time constraints I had to cut some corners 😔

Thank you!

Thank you, and thank you for the feedback, I do agree!

The UX could've been way better, I simply missed the issue due to already looking at it for some time I grew accustomed to it.