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A jam submission

Too Many RocketsView game page

Slice as many rockets as you can in 10 seconds to get closer to the moon and escape this rocket-hell
Submitted by Gatlink — 6 hours, 48 seconds before the deadline
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Too Many Rockets's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#313.4293.429
Overall#553.2953.295
Enjoyment#633.2143.214
Presentation#683.2503.250
Concept#743.2863.286

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just little old me

Software used
Godot, Blender, Inkscape, Tenacity

Use of the limitation
Every ten seconds your mech suit is warped closer and closer to the moon, which is your ultimate goal

Cookies eaten
3

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted(+1)

I liked the slicing animations and Rocket trails. Animations definitely could've used some juice though like a light trail for the blades or maybe explosions when you blow up rockets.

(+1)

Had a ton of fun with this one! Really well done on all fronts. Good job!

Submitted(+1)

I found that some times my slash wasn't killing the rockets and getting me hit instead other then that i didn't see anything that seemed to be wrong. A good old slash em up and waves every 10 seconds style game. Always something going on which is nice as well. Good job.

Submitted(+1)

Just enough rockets! I liked the feeling of progressing by seeing the moon getting closer, the controls were nice. I felt like it just needed an effect when the rockets blew up. Otherwise, good job!

Submitted(+1)

I really like the mechanics of this! It is very satisfying.

Submitted (1 edit) (+1)

neat game

you have something kid

Developer

I think I'm way past the age to be called "kid" but you made me laugh

Submitted

There were indeed too many rockets for me lol.
Took me a while to get my timing right but it was fun!
The collisions were sometimes a bit unclear but menagable.

Submitted

Very nice, a bit hard to me but it's fun, smooth, and juicy, so i love it !

Submitted

Very nice! The attack hitbox is definitely too small, but it's still fun.

Submitted

The attack felt satisfying, the animation work was great on this one, but there was indeed too many rockets, I got destroyed

Submitted(+1)

This one was really great, I love that you incorporated 3D into the project and the story, in the beginning, was a nice touch! Great work!

Submitted(+1)

Too many rockets! Nice!

Submitted(+1)

Love the animations and the idea, but the collisions need a little tweaking. I couldn't get past fist level? or whatever it was, bcs when I slashed a missile I also took dmg.

Submitted(+1)

Lots of potential in terms of like future upgrades and stuff. Could see like a full blown FTL type game where you warp from star to star. Check out my live review at https://www.twitch.tv/scalphamission

Submitted(+1)

the animation really has some nice flow on it

Submitted

This is ok. The art is very clean and that is my most favourite part about this project. I enjoyed it a bit as well so points on you :)

Submitted (2 edits) (+1)

Using the timer as a sort of reset on your health and "fuel" capacity that contribute toward the greater goal of reaching your destination is definitely a good take on the limitation. The timer in the background is a nice touch, too! I might suggest implementing strict level boundaries if you return to the project, but that's ultimately a minor nitpick. Great work!!

Developer

First, thanks for your comment!
I'm surprised how many people said I should have put strict boundaries to the level. For me it was really intentional to keep it this way. The reason is, if you get cornered against the border of the screen, you can still take some kind of "leap of faith" and dodge missiles by going out of bounds. It's risky because you can see your mech or some of the rockets, but if you do it right it can save you. I like it because it goes along that feeling of being in space. And it's not really a problem that you can go pretty much as much as you want out of bounds because a round only last ten seconds, so you can't do that infinitely, and the rockets will continue to follow you, so even if you don't see your mech you can know where it is by looking at where the rockets are going.

I think the problem at the moment, maybe, is that it feels unintentional. I was planning on adding gameplay around it (being out for too long would reduce fuel over time), and some feedbacks (an arrow showing the direction of you mech. I dont think the arrow is necessary, but the fuel thing would help player understand that it is intentional, I thought about that.

Or maybe people tell me about this because they really don't like it x)

Anyway, I went on too long. Thanks for playing, thanks for taking the time to comment, I'm going to go try your game right now!

Submitted(+1)

I'm of the mind that any mechanic can work with the right supporting elements! I really like both ideas you proposed for making it feel more intentional. With that said, as you mentioned, it's really not much of an issue to begin with since the rounds are brief. Great work on this one—and on your entry for the last Mini Jam, too! I thought I recognized your tag, haha.

Submitted(+1)

Unique concept.

I liked the slashing animation & gameplay loop, well done!

Submitted(+1)

Fun game, I like the character movement and the rocket movement, both very smooth, the story was good, although hard to read as it was quite fast, the slow motion was also pretty sick too, my only improvements would be, making a main menu to apply to the game, a wall to block so the player cannot exit the screen view, or maybe a smooth camera follow on the player? lastly maybe a particle effect when the rockets explode would also be good, overall this game is pretty fun and really well made for 3 days worth of work, very well done!

Submitted(+1)

Really fun, love the timer in the background and the feeling of the game is great :)

Viewing comments 23 to 4 of 23 · Next page · Last page