Yeah I 100% agree about the sound difference needed for the end of the level thank you for your feedback and for checking the game out!
dsjams
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Super fun little game, but also super unforgiving (which the quick restarts did alleviate some).
The pushing yourself was a cool mechanic, but with the quick response time required I found myself slipping trying to find the right button to press. As Sephta mentioned maybe using the mouse would make it a little easier.
With a little polish and tweaking I could see myself playing a bunch of this.
This game is right up my alley loved it! And as others have said the art and music were great!
I do feel like speeding everything up just a bit and making the wall of text how to accessible while playing (I found myself reloading the page a couple of times to read it again) will help with getting past that initial onboarding hurdle
And on that note excuse me while I go play another round
Tricky little game, I like it! Dash mechanic felt good, though I wish I could have aimed it a little easier some times, maybe with the help of my mouse
Art was clean and clear (though I'm a sucker for minimalism) and the backing track had me trying to dash along to the beat just so I could tap along to it.
Art and premise of the game was great! Enemies came at a good pace enough to feel like a constant threat, but not too many as to feel overwhelming.
One thing I think would have improved the onboarding a little is to have the player play the game a little before getting them to head back to the lab for upgrades, but overall I had a bunch of fun.
Nice work!
Nice job! Felt fun to zoom around the course when picking up the speed boosts.
One thing that might have made it feel even better was having the main player speed be the same as the boost and have the boosts shoot you even faster.
The little bit of bloom to the ship was a nice touch and I enjoyed the music!
Cool little title! Loved the art style, especially the player character!
I feel like cutting down the level size would have helped the game, the larger the level the more the slow down mechanic started to feel little frustrating where it was a super interesting balancing act in the areas where you could drop off the loot readily.
Fun little game! Comboing the jumps and boosts and obsessively collecting every power up I could was a bunch of fun.
I did get a little confused as to what I was meant to do once I got to the top (though this may have been me just being dense as usual), some sort of indicator directing the player down would have helped a bit on this one.
I really dug the backing track! Nice job!
Loved the dance floor disco theme!
Having press space as the way to start the game made it take a little bit to work out that everything was controlled using the mouse instead of the keyboard.
Given a bit of work and polish I could see this being a fun little puzzle game, especially ported over to mobile.
Super cool concept!
I did find it a touch hard to grab the boxes without pushing them so a little bit more leeway on the range to pick up boxes would go a long way, (unless, of course that was to go with the theme)
The extra little layer of positioning the characters for optimal box grabbing made this one really fun for me