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One Too Many Beers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #11 | 3.500 | 3.500 |
Presentation (audiovisuals, style, UX) | #15 | 3.500 | 3.500 |
Fun (enjoyment, game feel, gameplay) | #16 | 3.150 | 3.150 |
Overall | #16 | 3.383 | 3.383 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
very original idea! i like the blurring effect. at one point, i kept thinking 'why do i keep seeing two beers together everywhere?' :-)
The drunkness effect is amazing :D it's actually a racer, would be great if there would be some obstacles maybe, but anyway, it's a great rushing game with collectibles that are actually harder and harder to collect (because of the effect :D) I love the idea ;) And visuals and whole level looks great!
you're right about the obstacles. That's basically the development testing level, we never got to the level creation stage.
Genre - educational, really? I like sy-fy visuals, 3D! It's not clear at the start that the cans are the fuel, looks like obstacles. I'd change its color or add some VFX, maybe force to move them in random directions assuming we're in space with low gravity.
kudos for reading the genre ;) you're absolutely right about the beer barrels. they're still placeholder art. they should have at least written the word 'beer' on them. I agree about the fx too. maybe some sort of glowing which in game ux is quite often 'grab me'
This is definitely a game about Master Chief from Halo deciding to have a drink! I like that after a successful run, I had the opportunity to go back and collect the missed beer, nothing should go to waste!
Great and fun game!
actually being able to continue playing after you win is a bug, but i like how you think :)
oof, thats definitely motion sickness inducing if played for a bit long. but loved the implementation :)
I really like the idea, with a bid more obstacles it would have being more of a challange, however typing this i am still a bid nausia from the screen, had definitly to many bears
haha. yes, you're right. in the original plan there were multiple levels, with obstacles and increasing difficulty in navigating the level