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C R Y S T A L D R E A M S's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #129 | 3.696 | 3.696 |
VISUALS | #150 | 3.957 | 3.957 |
SOUNDS | #156 | 3.391 | 3.391 |
MUSIC | #194 | 3.435 | 3.435 |
OVERALL | #268 | 3.435 | 3.435 |
INNOVATION | #362 | 3.000 | 3.000 |
DESIGN | #385 | 3.087 | 3.087 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Maybe the tutorial could have been split into some quick text to explain how to play and then some personality lines elsewhere. it became quite a lot to read through. the aesthetic and concept of the game seems very cool though. one other thing to maybe suggest is the bullet sound is quite loud compared to the music
This was fun! I enjoyed the vibrant art style and the sound effects! I agree that the tutorial was a bit long, but after that I enjoyed trying to take down the bad guys. I think the UI fit in nicely. Overall, great job!
Thank you for your kind review. We are glad you enjoyed our game!
FIRE FIRE FIRE really good game loved the vibe kinda like hotline miami right cooll game
Glad you liked our game. Hope to see you when push our update with more contents
As a fan(an addict) of vaporwave, i love the game artstyle, the windows 95 UI is really cool. It shows a lot of potential, but being a jam games it lacks polish. Some actions don't show any feedback(like picking up weapons), enemies shoot throu the walls and the scenery looks empty. The character art and the weapons are great. The story, ideas and style are so cool that i think improving this game after the jam could be a great idea
We are really happy you enjoyed the game. We are planning on improving, updating. publishing and releasing it properly as a full game. We hope to see you then!
This game sure was colorful and pretty fun. It was kind of hard to aim at the mobs not because of the character, but in my opinion, the hitboxes of the enemies. Overall though, this game was really amazing effort in terms of music, art, SFX, and gameplay!
We are glad you enjoyed our game! And thank you for your kind review.
This game is very... colorful.. almost psychedelic i'd say... maybe i just missed it, but a warning would be nice (i don't personally need it, but maybe some other people do)
This is not really my type of game tho... It was ok, i guess... (Can't say i liked it, but can't say it was bad either)
Yeah, we kind of forgot to put a warning in the description. We are sorry if it caused you any discomfort
Like i said, it didn't really affected me, but some people definitevly need it. It's best if you put it as soon as you can!!
Don't know if we are allowed to edit anything during this voting period. I'll leave it as a comment
Thanks anyway
I LOVE the visuals! I'm very much a fan of Hotline Miami and its aesthetics and this game reminds me of it, especially with the top-down shooter mechanics! The character's dialogue was pretty fun to read for me too. Nice game!!
Thank you for your kind review, we are glad you enjoyed our game
Fun game! It went well with the jam's theme. Really enjoyed your art style and SFX. I do wish there was a way to have the tutorial less in my face. It was good info, but I was well into some fun gun fights when my screen would pause to let the tutorial continue speaking. Maybe it could just pop up as a side dialogue while I kept enjoying the game. Other than that, it was really fun!
Would appreciate you checking out my game too!
Thank you for finding the time to play and review our game. We are glad you enjoyed the game. Terribly sorry for the overbearing tutorial. We plan on fixing it on the update. Expect a review from us on your game as well!
great game. i like idea art and theme but there is too much tutorial
We will work on the tutorial. Thanks for the review
The game is trippie. It gives of extreme Hotline Miami vibes. From the birdeye presepctive to the fact that the game is based around neon lights. Altough a little bit more interesting gun play would have been better. The sounds overlap eachtoher making it really annoying to listen to.
Thanks for your review! Development hasn't stopped!
Outside the tutorial, the game was pretty fun. Nice job picking a style and sticking with it! It felt really cohesive.
Thanks for your kind review. We plan on fixing the tutorial
Was quite nice, I like the visuals and the music but
-the tutorial is to text heavy
-You clip at the enemy arm (make an small circular collision for the enemy, so you don't get stuck)
-The pick up collision is to small make it bigger (also make an outline or some indicator so you know that you are in range to pick up)
-The contol layout are not that great, first restart the level should be in the pause menu, because you could accidentally hit the restart button, which is frustration. Also you would have space for a better layout like E to pick up and R to throw away weapon (works better for different keyboard layouts like german)
Thanks for playing and reviewing. We will take your suggestions to make it a better experience in the next update
I like the vibes and it was pretty fun. Tutorial was a little too text heavy though haha.
Thanks! We will fix the tutorial in our update
Nice game! Art, Music, Sounds - all good!
Game design? Well, it's good old classic (gave me some Hotline Miami vibes)
I'd say there are too much text and it was hard to read (font fits the setting, but really hard to read)
But, in general it was fun to play :D
We are glad that you enjoyed our game! We will do something about the tutorial and add more content on our planned update. Hope to see you there!
really good visuals. The music was a bit too repetitive. the sound was great. sadly my accuracy is not good.
Hey. Thanks for the review. Means a lot to us. You can increase your in-game accuracy by shooting less!
I liked the idea! I wish the art style just allowed for a more stable color to be shown during each level to help differentiate it. The tutorial was honestly a pain to get through as each time I'd be trying to experiment with something I'd be stuck reading a block of text that made experimentation feel impeded. I would of much rather have the game give me scenarios that let me understand key concepts like not shooting as much to do more damage and gain accuracy and naturally let me understand weight is affected by inventory. I didn't feel a huge impact by the guns other than the sniper survival level which the auto full weight felt bad, especially as I didn't know if that was my ammo or the gun alone giving me that much weight. The concept behind it sounds good, but I found the execution making me want a lot more. On the enemies the way they rotate towards you with their arm pointing out makes them really skinny hitboxes which with how tiny the bullets are to begin with makes it a challenge to hit them. Having a wider hitbox would help a lot and give more to help understand the narrative of what's going on in this chaotic world. HP was difficult to maintain as well, I usually found myself dying if an enemy got next to me after a few seconds despite attempts to get away or rotate around them. If an hp pill was there I really hoped it would give me full hp to secure my chances of victory however the cost was extremely high for what I expected and the first use of it only gave me about one tiny box of hp, then later on in the game it was a full bar of hp so genuine confusion there. I think there's so much potential here, I hope all these people playing your game gives you the core feedback you need to keep going (should you keep going with this project!) And well done getting this much made during the jam!
Hey, thank you for your feedback and the time to play our game. We are terribly sorry for the bad tutorials, we will surely fix it in our planned update! As for the health pills, we should have mentioned it somewhere but the changes in the value of the health pill is a mechanic which gives you a random value of health for a random cost. Same is true for other pickups (except soda cans which gives a random value for no cost) and interactables. It's all part of the world's psychedelia. What you pay for items and what you get depends on luck.
On the weight mechanic, The guns you carry has some weight and so does their bullets. The sniper bullets weigh the heaviest, the slow down is the result of the sniper(although just having little influence) and the 100 sniper bullets that you carry at the beginning of that level
Yoo really nice game!
I LOVE the aesthetic! It looks so damn cool! The game's also a lot of fun too.
My main problem with the game is the tutorial. The protagonist pausing the game every 10 seconds was really annoying, plus mixing story and tutorial like that also didn't help much. Maybe if before the game there was a cutscene explaining the story the tutorial can be more focused.
Eitherway, loved the game!
Hi. Thank you for playing our game. We are sorry for the overbearing tutorials. We wanted to make a more interactive tutorial before setting way for the lore, but we ran out of time causing this poor amalgamation. We are going to fix the tutorial in our update after the jam results. We hope to see you then to get your feedback.
Hi! I really enjoyed playing the game. The art looked awesome, and I was pretty invested in beating the game. None of the levels were really too hard for me, but I often felt like I couldn't get some of the more fun guns like the sniper rifle. The pistol with no other guns was powerful enough to get me through most of the game anyway. I wish the screen was a little more zoomed out so I could see where the enemies are. Overall, it was a really enjoyable experience. Thanks for the game!
Thanks for finding the time to play our game! We are planning on releasing an update after this jam. This update is guaranteed to bring more contents, levels and challenges.