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Erebus Dev

11
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A member registered Jan 06, 2023 · View creator page →

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Fun game.

  • The level design is good and well paced.
  • The music is good and fits well with the overall aesthetics thought the volume is a bit low. 
  • The controls could be tighter. I think adding coyote time and jump buffering would make it a lot nicer to play.

Great job. ( ̄ー ̄)b

With exception of the minigames, those things you mentioned were intentional. I'm not a fan of tutorials, so I was expecting (hoping, really) that the player would be able to figure things out by poking around.  As for the soundscape, the feeling I was going for was: working alone in an empty workshop, so if it gave you the impression of an empty space, then I succeeded.

Without the time to have people play-test it, it was all a bit of a gamble.

Thank you for your feedback.

The movement is a little clunky but, other than that, it's a really fun game.

Cool concept but gets repetitive really quick. Some sound effects would make it a lot better.

Very clever. I think the game could benefit from implementing coyote time and jump buffering. That or you could remove the ability to jump and make the player rely purely on the shape-shifting and face moving mechanics.

The messages add a lot of personality to this game, though the font makes it a little hard to read. 

Also, I think I saw the water going upwards at some point, which really adds to the game in a weird way.

(1 edit)

You exported the Gamemaker project, so we can't use the files provided. You should instead create a executable by going into build -> create executable.

(1 edit)

Really cool game. I wish there were more levels.

The puzzles were well paced, but, on level 5, I accidentally broke the game by making the ball fall into the portal vertically. I guess that's the unruly part.

Well done. ( ̄ー ̄)b

Cool game, but here's some things I noticed:

  • The audio got a bit too loud when multiple orbs fired at the same time. This could be fixed by adding a bit of pitch variation and adding a audio limiter.
  • The shield doesn't point towards the cursor, which gets really confusing some times.
  • As Sundler said, it would be nice if we could see more of the screen.

With that said, I think that, with a bit of polish, this could be a very fun game.

(3 edits)

Here's a collection of loopable chiptune music I created and never used.

Mostly inspired by the original Castlevania series music, these tracks are well-suited for platformers or level-based games though you can use them in whatever way you want.


Erebus's Chiptune Collection by The Erebus (itch.io)

Animated Modular City NPC Pack by The Erebus (itch.io)

Everyone knows how time-consuming it is to create a bunch of NPCs by hand. For that reason, I've decided to share this pack. A set of pixel-art modular NPCs.