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fabioprovencherflores

46
Posts
A member registered Nov 14, 2019 · View creator page →

Creator of

Recent community posts

aww u <3

Not sure about the controls but the game was satisfying to play nonetheless! Good game!

Very original gameplay. I am not sure I got the "get the clients' vibes" part. I think I used all the necessary items early and then could fullfil the next ones, got 1/5. Still very nice and fresh idea!

Very juicy movement. I liked the sliding water but it got everywhere and was impossible to move after a while. Still very nice feeling of speed!

Not a lot of coop games in gamejams. This was lovely, great submission!

This could be great puzzle game if it supported mouse click and drag, it is a bit hard with keyboard. I liked the simple look of it!

Nice on you to support touch screens for a gamejam! Fun concept!

Very moody, liked the tone a lot!

The game is good looking and the swinging is fairly responsive. The controls are a bit awkward though, I struggle to coordinate space, E and click at the same time just to do a swing. Maybe these could be simplified? Good game!

From the game's page, this is really well put together in such a short amount of time, well done! There is a solid base for a epidemic-type game with maybe an additionnal simulated twist. Good entry!

Liked the simple colors. The aiming was a bit difficult though, maybe some landmark or general sense of direction would help. Very good!

Very nice visual. Lots of polish for a simple game (like being able to rotate the camera, good quality of life). Good job en maudit! :D

Hey thanks for trying it out! I'm from a math/programming background with a high interest in astrophysics, however for this game, we decided to simplify the physics it quite a bit! :D

Genuinely great UI and feel. Very fun looking game!

I liked the movement, very satisfying. I clipped through the floor twice unfortunately. Nice game!

Very fun visuals. I would have liked to go a bit faster, as if I were scating at high speed. I liked the ice's face being sad as it metls!

Not sure I understood correctly how to use the sword. Otherwise nice cozy game!

Nice game, I really like the music but as some other said, something to help keep up with the beat would have helped.

I like the music and simple look. I would have liked to be able to control the angle more precisely otherwise it was fun to play around. Great concept!

I like the puzzle aspect of figure out how to proceed!

There are some other "balancing on a scale" games, but this one stands out to me. I like being able to chose what to place. The placement is precise, and I like the blend of light city builder! I would have liked a little more feedback on current balance to min/max a bit more, otherwise great game had a lot of fun!


I like the art style. It felt a bit slow to move around tho. Could have loved snappier controls!

I'd like more visual feedback on what is going on. I passed the first walls but the controls really made it difficult. Really fun concept tho!

I like the style but the drop shapes where a bit confusing passed 128. Maybe other shapes could be added? All in all, I liked the game a lot!

Not sure I understood the game, I should pick the yellow coins? When I did, nothing happened unfortunately.

This was so cozy, I wish I could put "cat/5" as a rating!

Wow, the difficulty ramps up pretty quickly, this had me scratch my head for a bit. The game feels so nice to play, very responsive too!

God didn't like me and broke my tower :( Fun concept, I like how most of the time you are your own enemy by placing pieces too fast

I got a couple of blocks. The jumping is a bit floaty/unresponsive to make those tight jumps. I like the style and vibe tho. The tower looks good!

I like the sticking mechanic a lot, very satisfying! Also very great low pixel art animation. The cutscene at the end is very touching. Great work!

Wow that music slaps, combined with the eclectic visual of the loading circles/powerups. Visually it's great! It lacked a bit of visual feedback to understand how good/bad I was doing. I'm still not sure if the green balls are good or bad! Nonetheless, very good job there! :D

Hey thanks a lot! To answer your question, indeed you just need to either time the orbit, or just the time it takes to cross the window length. Also, the laser pointer machine gives you a reading that is more or less useful, it is an inverted measure of speed (highest value is the slowest angular speed).  So yes, you were on the right track and almost there! Thanks for taking the time!

No worry, it is difficult a bit too opaque. With more playtesting, we could have added more helping for sure!

Thanks a lot! :D

(1 edit)

Hey don't fret, we made it quite difficult. To ease it a bit, the game only checks the positions and speeds of the planets are correct relative to each other (in the proper order) so that it doesn't punish for mismeasuring. Otherwise yeah, it is tough. Thanks a lot for taking the time! :D

plateforming is a bit floaty and unclear what the puzzle is. 

I think I would have liked to know what the next blog is to plan a bit, otherwise very cozy fun!

A bit unstable but fun art.

Controls are a bit unintruitive, great style!

Most stressfull rectangle I've ever seen. Very addictive, fun!