Not gonna lie, the controls can be better. Found it real hard to control, and seeing that’s the main thing.
Play Scaling The Mountain
Scaling The Mountain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3835 | 2.882 | 2.882 |
Style | #3892 | 2.753 | 2.753 |
Overall | #4187 | 2.667 | 2.667 |
Enjoyment | #4589 | 2.365 | 2.365 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
our mc is built to scale the mountain
Development Time
(Optional) Please credit all assets you've used
Music:
https://incompetech.com/music/royalty-free/music.html "Morning" Kevin MacLeod (incompetech.com)
Sound:
https://freesound.org/people/MHCerberus/sounds/141575/ rope sound
https://freesound.org/people/PieterGrobler/sounds/490779/ ambience
https://freesound.org/people/EdEditz/sounds/165575/d talking sound
https://freesound.org/people/diako93/sounds/622679/d mouse click
Comments
The game is good looking and the swinging is fairly responsive. The controls are a bit awkward though, I struggle to coordinate space, E and click at the same time just to do a swing. Maybe these could be simplified? Good game!
Game has a pretty interesting concept, but it's very hard to swing on the ropes. It's still a nice game IMO.
Innovative controls and puzzle design by requiring to grab the rope and get in the right height to swing :)
I wished you only had to press W to climb vines and
interesting but the controls are hard. way to fast character and the ropes feel janky.
The rope is really fun when it works, but it can be a bit wonky at times.
Love the art style. But a control is a bit hard for me. It would be better if there reaction force to the rope
Art style is cute
Controls are a bit weird....
Should have just had w for climbing not just space and then immediately move AD for a platform
The ESC menu the go home menu should be a different icon.
For the rope you should have included the fact you need to hold the mouse while in the air (did find something funny that when you reach the 3/4 rope if you swing to fast you can clip into the left wall, put spam clicking the mouse gets you free XD)
Music didn't play for me
If you end up having no momentum you have to click the mouse to go down again and its difficult to switch from one rope to another (should have have it so if nearby another rope pressing E just switches)
Fun idea but the controls felt a bit awkward, especially with the ropes. Visuals were really nice tho :)
I feel like there's a lot of depth to this climbing system and your existing mechanics are used well, great job!
the controls with climbing and the rope mechanic were a bit frustrating at first but it was reqrding when i got to grips with it. i loved the parts using the rope mechanic in tandem with the cannons :)
good ideas can be found even here, though their execution is lacking a lot of finesse. the rope in particular is frustration made material. still, finishing a game is a long and laborious endeavour, and a victory nonetheless.
The controls are very finicky and really hard to get used to, and the swinging mechanic felt a bit off. If these were polished a bit more I think the game would feel a lot better! Try experimenting with game juice and game feel, adding extra effects and player feedback to actions goes a long way in making things feel good! Decent concept though :)
Thank you, we originally had sound in the game which would already have gone a long way for making the game feel more juicy but for some reason they were lagging out the web player a lot so we had to remove them right before the deadline. But adding some particles and screen shake would have been smart yeah.
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