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The Sunken Serpent Isle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Usability: Is the adventure easy to use on the fly? | #31 | 3.833 | 3.833 |
Fun: Is the adventure fun to play in an OSR playstyle? | #36 | 3.833 | 3.833 |
Overall | #44 | 3.741 | 3.741 |
Writing: Is the adventure original and fun to read? | #64 | 3.556 | 3.556 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very professionally put-together, well-laid out, and great writing! It has all the info we need to run it, too. Great job!
Very well laid out. I like the borders you used on the pages and the map illustrations were all useful.
I like the straight-forward way you introduced the adventure and presented hooks to get things started.
It took me quite a while to figure out the numbers on the map, I think part of that was having numbered tables directly above the maps - it might be helpful to place a numbered list of the locations directly above the map and to increase the prominence of the location numbers in the top-right of their respective pages.
I like how you presented the characters in a table, it might be interesting for a GM to roll on it to switch things up with the names and personalities.
All of the Jungle Herbs and Magical Items and Treasures were interesting and you did a good job keeping the locations varied. The Amethyst Slime stood out as a really useful monster, great to throw at a spell caster heavy party.
You managed to pack so much into so few pages—very impressive. Good stuff!
Fun stuff! Adventure is well-written, readable and clearly laid out, the hex crawl is fun and the different NPCs and groups on the island add a lot of character. This would be a great addition to nautical campaigns!
Looks like a neat piratical hexcrawl for my players' characters to wash up on. The location descriptions are a little wordy for running on the fly, but they're well-written and interesting to read.
I love wilderness survival, treasure hunting and lucasarts adventure games and the monkey island soundtrack was bumping in my subconscious while reading this.
I enjoyed the variety of encounter tables and the need to find mundane items like an anchor to repair a ship. My homebrew setting includes tropical islands, so this will make a fine addition of locations the PCs to run ashore into nasty rocks and have to find a new way off the island.
A well-done pirate/tropical island adventure. Lots of good content here that could probably fill a couple of sessions, but I did think the descriptions were a bit too verbose, at times.
I love the pirate vibe and I thought you made great decisions with the layout. I'd like to play this at my table!
I liked the layout. The tiny maps are great and add a lot of value. I like the idea of the treasure maps and they can probably be expanded.
Really nice layout of information, clearly explains the situation and provides explanation of the factions. The only criticism I have is that factions feel a little static, I wish some random encounters or something included more tension between groups. However, inclusion of resources of each faction makes it convenient to use Mauseritter faction system. Great adventure overall
The feedback is super appreciated, I think adding factions to encounters would have been a great idea and a good way to feel more alive, if i have the drive to revisit this adventure i think that is something ill defiantly have to do.