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frazil3
Creator of
Recent community posts
Not bad but Bro.. it's so abstruse, in what order we have to do it, where we have to click the controls..
Also I think there are some problems of when do you click, if you already are in the forge zone and try to remove it doesn't work you have to get out and come back in the area. The size of the weapons, we don't see very well and thus know how many materials we need.
Good job the game in itself is not bad
Could you comment my game plz? It helps me a lot as well
Interesting concept and subject most of all! Though hard to do as a 1 week game jam as it is a complex subject.
Also I think when you choose a law it is not well outlined to which form of government or affiliation it goes to. There is a quick outline but it's not visible, something to change probably. Also the trash button doesn't work I think, I think it was done to view new laws to choose from, so right now we have a bit an arbitrary choice between 3 that we don't necessarily want
Could you play and comment my game plz?
The game is too laggy, Don't know what is happening, maybe it is because I played on Lutris but I don't think so as I saw that you stated with high DPI it could cause too much sensitivity. But here it's not only sensitivity it's also laggy.
Si basically I couldn't test it much. I liked the visual aspect of the level I think it was really good, and it looks like you could "assemble" and so upgrade your weapon but it was so laggy not even when rotating camera but just when moving my character with arrow keys that I couldn't survive a wave.
Test my game and comment it for feeback plz!
Crazy puzzle game, but I doubt you made it in a week... Couldn't even finish and think one of the last levels i've encountered is unfinishable. I already spent two hours doing that. Im very doubtful you succeed to make all the visual art which is something, the sound ok, find the idea(??!) + make all the design levels sounds crazy
This is a new hot roguelite game, Im actually releasing the demo here to get some feebacks. I would greatly appreciate your comments.
Here is the link of the page on itch.io: https://frazil3.itch.io/badlands-survivor
Choose a class with particular bonuses, choose specific weapons, choose skills, and fight waves of enemies
Upgrade after each wave, make strategical choices, and use your reflexes during the wave phase
The design aspect is not at all in a final aspect. I think I could greatly improve some aspects. Many textures for structures or terrains are still placeholders
You can look what it looks like here:
Also some screenshots: