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Blades Beyond Repair's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the theme | #21 | 3.077 | 3.077 |
Visual Design | #29 | 2.846 | 2.846 |
Overall | #30 | 2.692 | 2.692 |
Audio Design | #33 | 2.462 | 2.462 |
Game Mechanics | #35 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game is about assembling blades for adventurers in need
Development Time
30-50
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Comments
Took me a bit to figure out. I think with as many controls as there is it might be good to keep them on screen so its easier to remember. Overall, it was a good concept!
Hey thank you for playing! I'm aware the gameplay is confusing at first (Especially controls) but it's something i'm going to work out in future :D
Took a second to figure out what to do, but really liked the concept & thought this was great given the time. Thank you so much for participating!
Thank you for playing! I know i could've explained it better but given the time I'm proud :D
Interesting gameplay! I love knights and swords! :D
Thank you for playing! I hope you enjoyed it :D
it took me a while to figure out how everything works. cool little shopkeeping game, has a lot of potential imo
I think so too, Thank you for playing :D
I was confused a bit at the start but figured it out later. The shop doesn't have any exit button so if I don't have enough cash at the end of the day it makes me restart the whole game that too from the browser itself
Hey hey, I'm pretty sure the shop had X button in the top right corner, and I agree that i could've explained the mechanics better. Thank you for playing :D
I guess the screen scaling in my browser cut it out, anyways good game though
I was a little baffled at how ores were getting spawned, the windowed thing was also way too big for my laptop. I couldn’t read the “How to” at the same time as play it. I think the concept resembles the theme quite nicely! And best of luck in the game jam :))
Thank you for playing! How to screen broke after export so I included the explanation on itch io page :D
I liked the concept. It was a little bumpy right away to figure it out, but it made sense later, although I'm not exactly sure what I would use the forge for as all the swords could be made with the anvil. After your "death" screen it would be nice to have a 'restart' button. Also, I noticed that in the death/ending screen the progress bar for the forge would stay visible, or at least that's what it appeared to do. Anyway, great job and a fun concept :)
Hey thanks for playing, for the using ores straight up in anvil it's an oversight I made too late in the project, so I didn't have time to fix it, originally you were supposed to use the forge to get bars etc, but thank you for playing, btw I hope you develop your game further, yourconcept and execution are great!
Not bad but Bro.. it's so abstruse, in what order we have to do it, where we have to click the controls..
Also I think there are some problems of when do you click, if you already are in the forge zone and try to remove it doesn't work you have to get out and come back in the area. The size of the weapons, we don't see very well and thus know how many materials we need.
Good job the game in itself is not bad
Could you comment my game plz? It helps me a lot as well
There's no files available to download?
There's rar for download, but if it doesn't work try this: https://overden.itch.io/bladesbeyondrepairhtml
I like the concept, the instructions were a bit hard to read though...