Such a silly goofy game, i love r a t
GDPanda
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Cool take on tower defense and fits the theme pretty well! I got to around 110 points first try B) The character is a bit weird to control since it is relative to where i'm looking but got the hang of it after a short time. The increasing respawn time after placing turrets got more and more stressfull, which is nice :D Would love to see more towers and more unique enemies! Good job!
Think you're good at rolling? PFF, think again. (Would really appreciate if you would have a look at our game :D)
https://itch.io/jam/brackeys-9/rate/1924958
Would really appreciate it if you gave our game a try and some feedback!
https://itch.io/jam/brackeys-9/rate/1924958
wow! i just love the absurdness of this game. Although it's a pretty far stretch from the theme itself i would love to see this game developed further. Polishing up the shooting (maybe have the cursor be "aiming" and tilting the socks head towards would make aiming feel better). Having the dash on Q makes going to the left be very awkward, maybe dashing with RMB would be better? Overall great work!
I was pretty hooked for the first two days of the game, but after that it was pretty easy to gather money. I was not able to "click" after the first day but my worker upgrades had me covered. Would have loved some audio or sound, as well as different images for upgrades since it was impossible to tell what kind of upgrade to keep after a day. Great work!
Impressive! Very fun mechanic to move around parts of the level, and the parkour feels nice! I would love to be able to see the player in "Edit mode" especially in levels where i am in mid air or on a wall and need to place ground. Having some textures on the ground and walls would also make editing a little easier. Overall great work for just a week!
Thank you so much for the feedback!
I didn’t really plan to have a health system, but struggled to find out what punishment for hitting enemies would be, so the red blinking and knock back is just a feedback-thingie when hitting enemies! I planned for longer and a few more levels, and a little story where the health would be explained but i did not have time for it sadly!
(I also really like how the water movement functions so thank you :)))