So excited to try this tonight!
Gargreth
Creator of
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Hey, I had asked about how you got the grid builder to work for this game before. I was looking for a way to message you directly but couldn't find anything. I am running into a couple issues with a similar card to grid building system and was wondering if I could pick your brain about it? I was wondering if you have a discord or another way of messaging back and forth as well so that it wouldn't have to be in the comment section here? Thank you!
I watched your video and really enjoyed it! It was my first game that I have made. I didn't have enough time to make a menu and I tried to show the controls in the game world like I've seen in other games. I really appreciate all your feedback. You helped me to understand how one of the bugs that I thought I had fixed were still occurring. It was a really cool experience getting to watch someone play something that I had made. Though not the ideal experience that I want players to have, you pointed out what I need to work on for next time. You had really grounded advice and good critiques. Thank you for taking the time playing my game and giving the feedback you did. Getting to watch someone play your game is such a great tool for growth. Thank you!
It was really cool and fun at first. I think the difficulty spike may be too high, I got stuck on level 3 and couldn't figure out how to get past that box. I sat there for a good 5 minutes and I don't know how many lives before I had to give up. Still though, you have a really cool concept and everything looks very polished. Great job!
It is a cool concept that has some potential. It reminded me of overcooked.
I ran into some bugs that are related. First one, the player character doesn't have to be grounded to be able to jump, the only need to be close enough to something considered the ground. This allows the player to stick to the ceiling and shot up walls like a rocket. The second bug is that if the player holds jump while on the ceiling, they will no-clip though the ceiling, lost to the void.
The audio was a last minute thing that I decided I wanted to put in. Took a little bit because of the code tracking everything got to be a bit to follow, but I was 50/50 on it after I finished it. I'm super happy it came across well. (Actually all the fly voices and the voices at the end of the level, its all me, just a bit of audio manipulation)
Thanks for playing!
I'm happy to that is how you got this working. The way that I've been building out the code would be really similar to what you described. I didn't even think about using a dictionary with the grid manager. The way I was considering doing it was with Area2Ds, though making them like a puzzle piece that slightly overlaps into the neighboring tiles. The tiles would also have another Area2D to mark off the tile as being used. I've already started with the puzzle piece method so I after I try that out some more I'll get back to you oh how well (or horrible) it worked.
Honestly though, I really want you to make more of this game. I've been playing it for totaling over a couple hours now. Have I beaten it? No... Have I gotten close just for RNG to give me the finger? Many times. Still with that, I can't get enough of this game. The cozy music, the little sprites, the sound effects, the way it makes me think. This is honestly my favorite game in the Jam thus far and I am skeptical of another taking that place. It just scratches so many itches just right. Your game is REALLY GOOD!
I've come back several times to play more of this. I just can't stop. I am wondering if you are willing to share some of the code for building things on a grid like you did in your game. I've been working on a project with grid placement similar to that and I've been having trouble with it. If you're not able to share anything that is fine too, just wanted to ask since you did really well with this game. (And some of your other games that I went and checked out) I just get so happy and proud when I see others make super cool things in Godot!
That was one thing I was worried about and started to use less dirt. Its one thing that I've worked on and will be pushing out to the game sometime after the Jam is done. I want to add about 10ish more levels and get a title screen for it along with audio settings. (I had run out of time that I was available and wasn't able to do some that)
When I see a frog game, I am required to play it, as a frog dev. When I opened the game and heard the boppin music, my joy leveled up. When I open the settings and saw the statue, my joy leveled up. When I started the game and saw that these frogs are too thicc and just roll like in my game, MY JOY LEVELED UP!
On a serious note, I really enjoyed your game, everything melds well together in its wackiness. Great job making a game and be proud of yourself!
I saw your comment on also doing a frog game and wanted to come check things out. Then when you said that you also used your voice, I needed to play it. It was fun and reminded me of Fire Force. My only criticism is I wish saving people didn't hold you in place for as long. Great job fellow frog dev!
The face of the dude got me to click on the game. Once I realized what the game was about, I had to try it. I thought it was super funny to play, the fall pose of the dude made me wheeze.
I do wish that the sound could be adjusted and that sometimes the skateboard looked like it still had space before hitting the crack. Wasn't too bad though, because it meant I got to see the guy fall again. Good job on making a game!
Great job on finishing your first game! I am in the same boat with you there. I think the game would feel a bit better if the fish could move around a bit more rather than stuck on a line. Even if it was limited to the left half of the screen, being able to move a bit more would help with being trapped by some fish. I did have fun with it and it was successful on giving me anxiety as I wondered if I was large enough to eat a fish or not.
Be proud you finished a game, not everyone can do that!
Visual Style was great. I do think that the difficulty spike was a lot from level 1 to level 2. I didn't realize I had another smaller version of myself until I accidentally hit the button because it wasn't used before. I think it would improve with a bit more "yellow paint". Core concept though, great for a puzzle game.
As previously mentioned, progressing in the game by eating felt like more of an act against you. Other note, the camera didn't seem to keep up with the player making it hard to see. This then causes you to crash into a wall for some reason. I think the game has potential if there was more perks that came with progression instead of what feels like strictly drawbacks.
I was looking for other submissions in the jam that would pop up when I searched "Glutton". There was a surprising amount.
Here's my feedback:
Art/Visuals: Everything looks coherent and nice. I love the little mushroom dudes, they were super cute. It reminded me a lot of don't starve.
Gameplay: At first I was a bit lost. The first couple times I tried to right click to befriend things, it didn't work. After it did work, I ended up spamming right click to try and collect as many little creatures as I could. If you were to continue development on the game, I'd suggest leaning into the creature collection. Their designs are cute and they have some different abilities.
Sounds: Music was nice and fit the mood. I liked the sound transitions with the wolf.
First off, glad you liked the art and enjoyed the puzzles!
As for the physics were not quiet where I wanted them, but is the nature of jams. I ended up have issues with the player character and the tile maps. When I looked into it during the jam, I realized that it was a much larger thing to tackle because of how the tongue was programed. I had to put kind of a band aid fix on the issue otherwise players could no-clip through walls. Hearing that you were still able to go through where you were too large, it seems the band aid may be a bit loose. I want to work on the game more, with a new way to detect collisions with the tiles already in mind.
Thank you for playing and taking the time to write a review, I appreciate it.